I spent a lot of time worrying about the goats, and you have made the same error with the plane puzzle.
The solution to the 3 door/goat problem is simplified if you simply name the goats:
NO NAME solution:
Door 1: pick prize, get shown a goat, change and get a goat
Door 2: pick goat, get shown a goat, change and get prize
D00r 3: pick goat, get shown a goat, change and get prize
therefore 2 scenarios out of 3 result in a benefit to changing.
NAME THE GOATS (e.g.Edna & Ethel)
Door 1 now has 2 possible scenarios:
pick prize, get shown Ethel, change and get Edna
pick prize, get shown Edna, change and get Ethel
Door 2, pick Ethel, get shown Edna, change and get prize
Door 3, pick Edna, get shown Ethel, change and get prize
therefore 2 scenarios out of 4 result in a benefit to changing, 2 out of 4 result in a benefit to not changing. Changing therefore has no beneficial effect.
Now that the goats are sorted, to the plane. Groundspeed and airspeed are only independent once the aircraft is moving. If you consider any speed of forward movement below take off speed, the conveyer belt moves the plane back to match it’s forward speed, so relative to the ground (& therefore the surrounding air) it remains at that speed. It can only accelerate by moving faster than the conveyor, which is not allowed by the defining parameters in the puzzle.
In a ‘real world’ scenario though, there would be a delay between the monitoring of the forward speed and the increase of the belt that would allow the speed to creep up gradually to take off speed and the plane takes off. This is not what the puzzle parameters allow, and the moment the speed is registered (e.g.1mph) it will not increase however much thrust is generated.
The intuitive way is to consider the reverse scenario - a forward moving landing airplane without reverse jet thrust will stop by wheel brakes alone, and can be held against the brakes when gunning the engine to take off.
David G.
London UK