Rather than hijack this thread about a 96k FPS game, I’ll drag this thought over here.
[QUOTE=Projammer]
I’ve got a long held theory for data compression…
In theory, pi and fractal sets and a few other “magic” numbers are infinite and non-repeating sequences. So by extension, every possible combination of numbers exists somewhere in those sequences.
So, with a powerful enough computer, you could locate the contents of any file somewhere in that infinite sequence and just store the offset as the “compressed” file. To unpack you just jump(calculate) back to that start point and there’s your data.
Extending that thought..
Every application, every picture, every mp3 that has ever been created or will be created already exists in that infinite sequence and is just waiting to be discovered.
Is it too late to copyright pi? ![]()
[/QUOTE]
ultrafilter pointed out in response that fractals are utilized in some data compression algorithms, and while this is true, I was refering to the entire sequence of digits that comprise the file existing from a singular start point.
He also suggested that the size of the index could be larger than the original file being referenced. This is quite possible for small files, I would think it unlikely for files that are huge(>gig) by todays standards.

