[QUOTE=Master Blaster]
Regardless, it remains valid because many MMORPGs are created by “Western” developers; therefore, it follows that if Blizzard is hurting their market share there by cracking down on Gold Farmers, then another “Western” developer who doesn’t should over take them.
[/QUOTE]
No, because access to WoW means access to what is the gold farmer’s objective: not the gold, but the Westerners who will buy it.
[QUOTE=Master Blaster]
If WOW is doing well today, then it follows they’ll likely do well tomorrow.
[/QUOTE]
Because if Everquest is doing well today, it follows that Everquest will continue to do well. Hummm, ummm, no, where did that go wrong? Oh that’s right, it went wrong when WoW came out.
[QUOTE=Master Blaster]
You are the only one contending that they are not doing well in China.
[/QUOTE]
That’s correct, relative to their market domination everywhere else, WoW has had difficulty penetrating China. They aren’t number one, let alone number one by the enormous margin they enjoy just about everywhere else.
[QUOTE=Master Blaster]
That’s 3.5x the average MMORPG in China and over 17% of the total gaming market, and a large portion of the total market probably isn’t even interested in MMORPGs. Either way, a quick 5 minutes on Google shows your argument doesn’t hold water.
[/QUOTE]
You should have spent longer. You’ll have to google it because it won’t direct link for me, but according to Niko Partners, the Chinese gaming market was 37.5 million in 2006 and this was after a massive annual jump. 90% of those gamers were online players. In any event, with somewhere near 150 online games operating in China, “the average MMORPG” has no meaning in market penetration terms, and 17% is far in excess of Blizzard’s actual success.
[QUOTE=Master Blaster]
It DOES have economic merit, because you’re saying that banning Gold Farming is bad.
[/QUOTE]
I did? Quote it. This isn’t fanboi vs. the gold farmer advocate, no matter how much you want it to be. And I can tell that you really, really want it to be.
[QUOTE=Master Blaster]
My point is that Blizzard has more to gain, monetarily, from continuing their efforts to quash Gold Farming.
[/QUOTE]
Continuing their efforts, but not quite succeeding. That’s my point, one that continues to elude you.
[QUOTE=Master Blaster]
If they open the flood gates, and allow Gold Farming they’ll have inflation spiralling out of control, resources completely tapped by Farmers, etc. The average player will have a very difficult time getting stuff he needs and will quit.
[/QUOTE]
You just go on having that conversation all by yourself, don’t you?
[QUOTE=Master Blaster]
You quoted me without context to flavor what I said, that is dishonest… cheating, if you will.
[/QUOTE]
Right, SDMB is just like World of Warcraft, and I’m a big cheater. Everyone’s a big cheater because you like sussing out the cheaters. Make me some moonhats out of feltpaper, I want to go find some cheaters.
[QUOTE=Master Blaster]
This is a MASSIVE over simplification of the problem. The problem isn’t Chinese players, it’s Gold Farmers. Isolating the problem to China doesn’t fix it. So, for the sake of argument, let’s even say they can isolate the largest part of the problem to the Chinese market. Almost half of their subscribers are in China. How are they going to fix the Gold Farming there?
[/QUOTE]
I don’t care and it’s not the topic under consideration. I take it you concede that Blizzard can eliminate Chinese gold farming on Western servers whenever they wish. Thanks for finally acknowledging the obvious.
[QUOTE=Master Blaster]
Umm.. did you read what I said at all, or just see numbers and look for an opportunity to scream “CITE!?” I made it quite clear that 20% was probably a generously high estimate. If I’m wrong, it doesn’t make what I said any less valid because ANY value less than 100% utilization for an average player (which is intuitively true) means that the cost for each Gold Farmer account is necessarily higher. And, even though it’s not necessary, here’s a cite that says its 21.0 hours per week which works out to 12.5% (IOW, my numbers WERE very generous).
[/QUOTE]
That’s a cite for how much time MMOGers (in America?) watch TV vs. how much they play games. It’s not supportive of any of your figures and has nothing to do with Blizzard’s costs vis a vis gold farmers. Now back up your numbers or stop demanding cites from others.
[QUOTE=Master Blaster]
My point was that the cost for Blizzard is necessarily higher for a Gold Farmer’s account versus an average user’s account. Therefore, the argument that “well, they keep buying new accounts, so Blizzard must like that” runs on the assumption that the profit per account is constant, which it is not, or that they buy enough of them from constantly being banned, that it surpasses the cost. Since it it YOUR argument, YOU have to provide the cite.
[/QUOTE]
Yeah, I like how a paragraph that starts out as “My point was…” turns into Grossbottom’s argument and he has to provide a cite for it.
[QUOTE=Master Blaster]
Neither of your main arguments holds an ounce of water. They are clearly doing well in China…
[/QUOTE]
In re Point 1: “Well” remains an undefined term. And they are not doing well compared to their success in other markets.
[QUOTE=Master Blaster]
…, and Gold Farmers have costs in terms of side effect on the enjoyment of the game for average player AND server load.
[/QUOTE]
In re Point 2: Nobody cares about the side effect except the players that keep paying Blizzard anyway, and you haven’t supported any of your figures on cost to Blizzard vs. profits on the front end. Prove that gold farmers lose money for Blizzard instead of making it, you should be able to manage that.
[QUOTE=Master Blaster]
If you want to save face, and not look like you’ve been on a complete fool’s errand, at least provide a cite that they AREN’T doing well and that they AREN’T projected to continue to do well; I couldn’t find one.
[/QUOTE]
And for your grand finale, you demand that I save face by proving two negatives? Define irony. Maybe after that we can prove that Iraq doesn’t have WMDs and that you don’t beat your wife. Thanks, Junior Debate Club, that was fun.