Particle beam weapons v. Predator hellfire missiles

Hi, I’m yer new commander in chief. For my own reasons I want to discontinue the use of the hellfire missiles fired from predator drones. However, I still want to blow stuff up without committing boots to do the job.

I know! How about a particle beam weapon! I want it, maybe 3 or 4 of them, in orbit around the planet.

How big do they have to be to get a beam to earth with enough energy kill a person, burn out someone’s lawn, bust a hole in a hardened bunker?

How long does the pulse need to be to deliver respectable damage? Is it instantaneous or do I need to focus it on a target for a few seconds?

What is the resolution of a particle beam from a geostationary orbit? Would I even be able to identify a target from that height? Could I identify a “painted” target if I had some help on the ground?

Have we got that sort of gear lying around yet?

I believe particle beams in the atmsphere have limited range due to (a) inability to focus and (b) the particles will hit the intervening atmosphere molecules and not enough will make the whole length.

You’re going to have to be more specific about what sort of beam you want. Particle beam weapons are currently all impractical, but they’re impractical in many different ways. Unless you’re willing to accept “particles” the size of crowbars, maybe.

I was going to say, you’ll probably seeing flying crowbars as an active “defense” before you see orbital lasers or particle weapons. Maybe even rail guns, but it’s probably going to be quite a while before we can build one reliable enough to place in orbit and forget about it.

fills Inigo Montoya’s house with popcorn kernels

Preparing to fire, sir!

The base-line amount of energy needed to vaporize a person isn’t that high. The difficulty is getting all that energy onto your target. The sheer distance from orbit to the ground will make it hard–your directed energy weapon will diverge over those distances, no matter how well it’s collimated.

Then you’ll have the atmosphere to contend with. See how the stars twinkle and the setting sun turns red? Your beam is going to refract all over the place. Not only does that make aiming hard, it also makes the beam diverge even more. So what started out as a nice 1 sq-m collimated beam, might end up as a 100 sq-m spot on the ground. And correspondingly higher energy requirements. And the atmosphere is unlikely to be transparent to your beam, so you’ll have losses along the way. (A poor choice of particles might mean the atmosphere is opaque.)

And then the target needs to absorb the energy. As you vaporize your target, the smoke will start to protect the target. Energy spent heating up the smoke and other vapors is not energy being used to vaporize the target. You can overcome this problem by putting all the energy into a shorter pulse, instead of a longer beam. But means you need a higher peak power on your weapon, and does not give you any leeway in correcting your aim.

Check out the airborne laser to see the challenges. Your requirements are much more stringent.

Getting the particles absorbed where you want them to be is also going to be a huge problem. Let’s assume that you somehow build a particle accelerator comparable to the LHC in orbit. (That’s the only way we know of to build a particle beam weapon at the moment). When activated, it fires a stream of protons at nearly the speed of light. Fire it at a spot on the ground, and many of those relativistic protons are going to collide with atoms in the atmosphere. They’ll have so much energy that the collisions will create sprays of additional exotic particles, many of which will also be headed towards the ground. Many of these collisions or near-collisions will also deflect the protons, so your beam will widen and scatter.

When your proton beam reaches the ground, it’ll be a lot wider than when it started, and will be partially composed of exotic particles produced by secondary reactions. Much of this beam will go right through your target and be absorbed somewhere underground. The actual coupling of energy to your target in the form of heat will be fairly poor. What will happen on the other hand is massive irradiation of the target area, as the protons and other secondary radiation will tear apart DNA and punch holes in cells. What you have isn’t a weapon that will burn a hole through the target, but rather will cause people in the target area to die horrible lingering deaths from radiation damage afterwards.

Yeah, this is a disaster from the start. To put some numbers to one possible scenario, a 100 GeV proton has only a 6x10[sup]-11[/sup] chance of making it all the way through the atmosphere without a trajectory-halting interaction.

Harumph. SEAL teams it is, then.

Until we can perfect the remote-controlled explosive spider-grenadroids. I expect that would actually be more feasible and way cheaper anyway.

What about a kinetic impact weapon? Tungsten rods could probably be targeted from orbit with reasonable precision to do what you want. And if you have a bigger target a small asteroid dropped from orbit.

Related question: has anyone written a sci-fi story where the defending ship in a starship battle using such weapons lets loose with a defensive smoke cloud to block the beams?

I don’t recall “smoke” as such - literal smoke is a little low-tech for a sci-fi spaceship. But I do recall settings where ships use anti-laser vapor or dust; sometimes made of mirrored particles. Antares Dawn used that IIRC.

Well, hey, to avoid fighting the hypothetical…

You definitely need to get through the atmosphere, so muons are by far your best choice of particle. They only live for 2 microseconds, though, so they need to be at least 10 GeV in energy to have enough time dilation to get to the surface with any efficiency. They’ll lose a few GeV due to ionization of the atmosphere on the way through, but that’s not too bad. Let’s pick 20 GeV as a working initial energy.

A rough calculation for the RMS scattering angle of a 20 GeV muon penetrating the atmosphere yields 6 mrad, or a spread of about 60 meters around the target. I’ve approximated the atmosphere as 10 km thick; it’s actually thicker than 10 km, but the denser, lower portions will induce most of the scattering.

60 meters of collateral damage isn’t awful as military operations go, but it does introduce substantial inefficiency. A human target presents about 1 m[sup]2[/sup] of area when lying down, so the muon “collection” efficiency is about 0.3%. Thus, we’re clearly not talking about making bullet-like holes, and presumably we aren’t interested in damage that causes symptoms only many hours later. About 20 gray of absorbed dose will incapacitate someone within minutes. (They won’t die for many days, but they will wish otherwise.) That’s about 70 joules of energy absorbed over the whole body. Assuming a 20-cm thick human made of water, each muon will leave about 50 MeV (8x10[sup]-12[/sup] joules) behind during its passage through the human, meaning we need 9x10[sup]12[/sup] muons passing through the human to achieve 20 gray. Given the collection efficiency above, we need 3x10[sup]15[/sup] muons in total.

With that established, we now need a muon source.

Muon production, capture, “cooling” (the process of taking the random momenta muons produced and getting them all marching how you want), and storage is an active area of accelerator research right now, and things have a long way to go. You could do away with the complexities of storage if you could generate the requisite number of muons in one shot.

To produce muons, you start with protons. The J-PARC facility in Japan has the most protons-per-pulse of any fixed-target beam of relevant energy (50-150 GeV), so let’s look there. In the linked picture, notice the purple-ish path and the physical dimensions indicated. That 1-km-across sequence of linac, RCS, and “main ring” synchrotron is needed to get the protons from a stand-still up to 50 GeV. You can’t make the early stages any smaller because you can’t maintain high enough electric fields in the accelerating cavities (“RF” cavities), and you can’t make the main ring any smaller because you’d need magnets bigger than we know how to make to keep the protons circulating.

Okay, so you need to get that whole complex into orbit. You’ll also need to power it, but as long as we’re bringing a whole accelerator complex up into orbit, I figure we can bring a nuclear reactor, too. The weapon doesn’t operate continuously, so we can just power it up when needed.

Anyway… the protons, once up to speed, are directed into a block of material to produce pions, which in turn decay to produce muons, which in turn are collected and directed. Since we’re talking about 20 GeV muons, we’ll actually want somewhat higher energy protons to start with – perhaps 150 GeV. Glossing over the vagaries of proton–>pion–>muon production, muon capture, and muon focusing, you’d never do better than one useful, targeted muon per dozen protons, and that’s probably very generous. So, you need a pulse of 10[sup]17[/sup] to 10[sup]18[/sup] protons. However, J-PARC only achieves 10[sup]14[/sup] protons per pulse, so we’re off by a factor of about 1000, which puts the damage down at the level of a full-body CT scan.

Since the orbiting machine won’t need to operate continuously, some of the normal limitations to proton intensity can be ignored, like accumulated radiation damage and thermal damage to the pion production target. Maybe we could scrape back a factor of 50 or so this way. The last 200x, well, you’re on your own. (Muon storage only gets you so far, since the muons will be decaying as you try to build up a big enough batch. You could always just fire 200 (or, heck, 1000) shots in a row, once every second or so. You’d have to track the target for 15 minutes, but maybe they’re asleep or something, and as long as they don’t stray much more than a few tens of meters from where you want them to be, they’d still be in the damage zone.)

As an aside: aiming this device is much easier in space since you don’t need to worry about swinging a large vacuum pipe around – the vacuum is everywhere, and it is free. You just need a couple of deflecting magnets to kick the focused beam in the direction you want. The whole facility needn’t be rotated.

Right, so, having said all that: yeah, this is patently ridiculous.

I picture you with a monocle and a cat on your lap.

Great post. Does any of that change if the satellite is LEO (and you have to wait for it to pass overhead) instead of geostationary or is it still just as bad?

The space RPG Traveller uses defensive systems called sandcasters to fling clouds of sand near a ship to reduce the effectiveness of beam laser/plasma weapons that pass though the clouds of sand.

For the record, would any other type of directed-energy weapon be better—well, “less-bad”—than an actual particle beam for firing through the atmosphere to burn/blow stuff up on the ground?

As long as you’re only interested in doing damage to biological tissue, as opposed to solid structures, how about gamma rays? Or maybe even microwaves?

David Brin in one of the Uplift Wars used a similar plot - an earth spaceship (with a crew of humans and uplifted dolphins) was escaping an armada of hostile aliens. The earth ship was hiding inside the shell of a larger scavenged alien spaceship, providing shielding and mass. During the pursuit, the ship starts a tight turn across the pursuing alien ships. At that point, they blow the shell and the millions of tons of water stored between the two ships. The smaller earth ship can then complete a tight turn into the path of the pursuers, thus going in the opposite direction and escaping, while the leading chasers smack into an expanding cloud of ice at pursuit speed…

Well, there is the concept of the laser jacketed beam weapon. You use a laser with high in-air absorbance (UV, probably) to drill a hole through the atmosphere and maintain a vacuum channel to the target for your beam to pass down. Of course, your jacket takes a huge amount of energy to maintain in it’s own right.

In practical terms - no.

Si

Came here to say this.

Also, earlier, Pasta mentioned muon accelerators. Traveller had an analogous concept: a neutral pi meson accelerator. Pions were supposed to pretty much ignore matter until they decay into a pair of gamma-energy photons. By calibrating the particle beam velocity, you adjust the decay time (relatavistically) to set the decay point of the particle beam inside your target. Pretty nasy weapon, but in game mechanics only usable as prime battery of large and capital type space ships, really honking big field artillery, and planetary defense batteries.