Persona 3: Confusing as hell? Any fans want to help?

Mahaloth:

I know a lot of your questions got answered, but I’m going to throw my 2c in anyway, just in case it helps.

Megami Tensei / Persona games can be really confusing if you’re not familiar with the game mechanics. I’ve bee playing them since Revelations came out on the PSX ages ago, so it doesn’t seem foreign to me, but even so, I generally have to get used to the new stuff in each game. There’s a bit of a learning curve.

  • Social Links, as someone else mentioned, have multiple purposes. If you raise a link to level 10, you will get an item that will allow you to summon the ‘ultimate’ persona of that particular arcana. For example, raising the ‘Magician’ S. Link to level 10 will get you an item that will enable you to fuse the highest-level ‘ultimate’ persona of the Magician arcana. The other thing S. Links do is give bonuses to the experience of a persona of the matching arcana starts with. The higher your level, the bigger experience boost you receive when fusing a person of that arcana. This lowers the amount of level grinding you have to do to get better skills, and they start at higher levels.

S. Links can and will reverse if you piss the character off by saying abysmally wrong things in dialogue (I think. I know it can in 4, but not sure if it does in 3), or by waiting too long in between meetings with them. I can’t remember how many days you have before they get angry at you and reverse the link, but when you’re dating the girls it gets shorter and shorter. If you have a link at level 10, it will never reverse. A reversed link requires additional effort to ‘repair’, and it wastes time. I had problems with this during the times when you have exams and other such things like vacations, and you’re not allowed to contact your school friends.

One thing that’s a bit disappointing is that the personalities of the characters you can form S. Links with in Persona 3 are a bit lacking. Either you have to be a complete butt-kissing yes-man to whatever they want to say and fawn all over them, or you had to be a total jackass and tell them to suck it up and get over it if they were having problems. In P4, they fix a lot of this. I mean, you’re supposed to be enriching your relationships by helping people get through their problems in life, but all too-often I wanted to smack them and tell them to knock it off. Since the main character is a ‘SILENT PROTAGONIST’ that is supposed to be relatable to the player, it sucked not being able to pick the options I wanted on S. Links, because my links wouldn’t raise if I didn’t pick JUST THE RIGHT THING. There is a link much later in the game, and the character is very sympathetic, but you pretty much have to tell him to grow a pair and quit whining, and I really didn’t like it. Anyway, I digress.

  • Charm, Knowledge, and the third stat (I can’t recall what it is offhand) are VERY important. Knowlege takes a ridiculously long time, so raise it as much as possible. You need this either very high or maxed to get the Empress S. Link. The others are important, too, but Knowledge especially. Certain activities raise each more or less, and you can do them during different times of day. It’s good to know what’s available any given day, so you don’t waste time.

  • The Arcana are, yes, like ‘categories’ of Personas. Each category generally is loosely themed to incorporate personas that somehow fit into that category. Magician personas tend to rely on fire magic, and often have fire-resistance. Death personas tend to have death-based skills, but will null death-related attacks on the main character if equipped. Chariot personas tend to have specialties in strong physical attacks, but might be weak to magic. These are general rules, but you have to examine each persona to see what they’re good at and what their weaknesses are.

Arcana are also important to S. Links, because if you have a persona that matches the link’s arcana, you get extra ‘points’ toward raising that link’s level. Try to always have matching persona when you spend time with your S. Links.

In Persona 2, you actually had to collect tarot cards of the corresponding arcana to summon personas. I like the fusion system much better.

  • Persona Fusion can be really complicated. You can only fuse persona that are equal to or less than your current level. Later in the game you’ll get the ability to fuse multiple persona, but some require SPECIFIC personas to do so, not just personas of a certain arcana. What result you’ll get when you fuse two persona is based on their arcana as well as their level. The higher level the two personas you fuse, the more skills the resultant persona will retain. Each persona also has an ‘inheritance type’, that is, a preference for what skills it ‘likes’ to inherit. Sometimes a persona will NEVER inherit a particular skill from its ‘parents’ (for lack of a better term), and sometimes it will almost ALWAYS prefer a certain skill over others. A persona that is weak to wind will PROBABLY have a harder time inheriting any wind skills in a fusion. A persona that absorbs or reflects fire spells will probably have preference for those skills. Et cetera.

You have to play around with combinations to get what you want, sometimes. It can be time consuming.

  • As far as Tartarus goes, you have a bit of leeway. In the original version of Persona 3 (not the FES copy), you get tired if you fight in Tartarus for too long, unless you’re on the night before a full moon. I THOUGHT Fes fixed this so that you get tired, even on nights before full moons, but I’m not positive. Anyway, the game paces you with your time limit, to get to the next level of Tartarus before the full moon sets in. You can go as much or as little as you like, as long as you’re strong enough to get to the checkpoints as necessary.

There are some ‘tricks’ that can help you. If you use the teleporters you find like every 10-20 floors or so (sometimes more, I think they’re right before each ‘boss’ fight), you will regain your HP and SP, and then go back in. My parties seemed to last longer without getting tired doing this.

If any of your characters become ‘tired’, they will not fight at full strength, and when you leave via stairs or the teleporter, you will not be able to take them back in. There is a way to get around this. If your characters get tired, then choose to ‘split up’ your party, and have them go off on their own. After they’re off on their own (they may need to engage an enemy in fighting, I’m not sure), head to the stairs to go up to the next floor. You should be prompted on whether or not you want to continue without them. If you do continue, it should deposit them back at the entrance, and you can go teleport out, re-add them to your party and continue plugging away.

If enemies are running away from you, it’s a pretty good indicator that you’re leveled plenty, overleveled even. Levels aren’t always as important as equipping the right combinations of personas to use against bosses. Good strategy is really important. You can’t control your party members but you can ‘guide’ them, which is sometimes helpful. It’s a pain, but they did fix this in P4.

Some of the most important spells in this game are the ‘-kaja’ and ‘-kunda’ spells. LEARN THEM AND USE THEM. They are massively helpful, possibly even battle-winners, at times.

Also, magic and physical mirrors are godsends in boss battles.

Familiarize yourself with the terminology. If you’re new to persona, this is vital. Prefixes and suffixes help, as well as the terms for the elements.

The ‘ma-’ , ‘maha-’ or ‘me-’ prefix on something means if affects your whole party or all enemies. ‘-la/-lao/-ra/-ga’ and ‘-dyne’ are indicators of spell strength. ‘-kaja’ is a buffing spell, ‘-kunda’ is a debuffer.

For example, GARU is wind.
MAHAGARU is a weak wind spell that is cast on all enemies.
GARULA is a moderate strength wind spell, cast on one enemy.
MAHAGARUDYNE is a very strong wind spell, cast on all enemies.

DIA is the standard heal spell for one person. MEDIA is a spell that heals all party members.

DIARAMA and MEDIARAMA are the next strength up healing spells.

DIARAHAN and MEDIARAHAN are the strongest. Diarahan heals one person fully, Mediarahan heals all members fully.

With the buffers and debuffers, if you can remember that -kaja is a + and -kunda is a -, that’ll help.

Tarukaja raises attack power. Rakukaja raises defense. Sukukaja raises speed/accuracy. Makakaja raises magic power.

Same principle for the -kunda spells. Dekaja will remove all good buffs from your opponent. Dekunda will remove any stat-lowering stuff your enemy has cast on you.

If you can get familiar with those terms, it’ll be REALLY helpful.

Stats are specific to the persona, so be mindful while fusing. If you have some great magic spells, they won’t work so well if the persona you’re ending up with in a fusion is a primarily physical-attack related persona with a weak magic stat.

I know I kind of covered a lot of material here, but if there’s other more specific questions you have, fire away. I really love the Persona series and it’s really been hard finding other fans of it, since it was a pretty niche crowd for a long time. P3 and P4 are helping with popularity, it seems, though.

P3 is a really really great game if you’ve got the time and energy to play it, but it’s a huge timesink. If you enjoy P3, DEFINITELY get your hands on P4. I think they’re still selling limited edition copies with the artbook that was a preorder bonus, if you order soon enough before they run out. Atlus produces their stuff in really limited quantities. I’d suggest trying Persona 2 also, but good luck finding a copy of that for less than 100$, even used. Atlus just reprinted a few more copies and Amazon’s stock of preorders was gone in 2 hours.

I hope some of this was helpful and not just me blabbering like a moron!

I’m currently pursuing social links with Chihiro and Yuko. Eventually(It’s the first week of Jully), I 'll pursue one with Yukari.

Obviously, jealousy will arise. I know it is possible to max out all S. Links. Does this mean I should continue to pursue relationships with all of them? When they get jealous, all I will have to do is fix their S. Links and I will be able continue raising the S. Levels?

Is that right or is there more to it? Should I not pursue multiple female S. LInks?

Thanks!

When the girlfriends are maxed they no longer become jealous and break the social link. They don’t start to become jealous until the link is around five so just concentrate on one girl when one of them hits that level and then run her up to the top as fast as possible. Then switch to the other and run her up fast so that when the next set become available you won’t have problems.

Oooh, it’s gonna be difficult to go 3 at once…

Here’s how the girls work.

First off, EVERY school-related social link has a 60-day timer on it, such that if you don’t talk to someone for 60 days, they get mad at you and their corresponding social link will “reverse”, meaning you can still fuse personae of their arcana, but you get no experience benefit from that social link. (I understand they can also become “broken” with enough neglect, meaning you can no longer fuse personae of that arcana at all, but I don’t know how, as it’s never happened to me.) The 60-day timer applies for all of the girls UNTIL the game notifies you that “things are getting serious” with one of them.

After that point, things get more difficult. The 60-day timer still applies for your new girlfriend, BUT, every time you spend time with a girl other than her, the timer subtracts 15 days. It’s not so bad if you’ve only got one “serious” girl, but the more of those you have, the more timers you have to keep track of, and there are plenty of times you can’t talk to any of them because of holidays/exams/whatever, so if you’ve got more than one or two, you’re pretty much screwed. I think three is the max you can have in the “serious” stage at once without definite S. Link reversal happening, but even then you’d have to be pretty diligent.

Also, IIRC, you can only cheat on a girl so many times before the link will completely break, so you can’t just piss them off whenever you want and then just fix it at will. I’d recommend doing it mathematically to avoid accidentally breaking one, 'cause once it’s broken, it can never be restored.

Uh, what’s the point of Summer Vacation? Is this true that I won’t be able to access all school related S. Links for a month?

I’m working on the Tower S. Link(the monk at the night club), and building my stats and visiting Tartarus, but that’s about it.

Is this what summer is mainly for?

:confused:

Also, I’m about to August 6th, the fifth full moon. I know the game ends in January, but in terms of gameplay time, how far am I? I’ve logged 27 hours, am on the 89th floor of Tartarus(where there is a barricade) and am at about level 27.

More than half way or less?

A bit under half, Mahaloth. The first time I completed the game I think I was around 60-65 hours and level 80ish or so.

Whoa.

Level 80ish? I’m assuming experience increases, because it seems like I rarely level up.

Does “The Answer” offer an “Easy” mode? I’m lazy and want to see the ending it offers.

:smiley:

I think it offers the multiple difficulty options, but I’m not positive.

Well, I’m sure you’ve noticed that experience increases as the monsters change with the floors in Tartarus. If it seems like you rarely level up, you probably could be spending more time in Tartarus. Have you had any trouble defeating the full moon bosses at all?

I tried to go to Tartarus every other night. Every time I was there, I would attempt to level up about half my party (usually leveling up myself in the process), and then the next time I’d level up the other half to catch up. Sometimes I’d do more than one level, trying to reach a benchmark skill of some sort in one of my party members. It’s tedious, but it’s worth it to get stuff like Mediarama, 'cause no matter how I grind away, those floor bosses never get any easier.

No trouble beating the Full Moon bosses, though the boss on floor 110(Natural Dancer) was the first time I’ve had trouble. I’m at level 32, with most of my party being around 29 or 30.

I’ve reached the barricade each month and have almost no trouble with the monsters on the different floors.

Then you’re on pace fine and won’t have any trouble. :slight_smile:

If it helps, a good 15 or so of those levels are in the final section.

Thanks, and I figured as much. I think the unstated goal for each month is to reach the next barricade in Tartarus. Elizabeth offers a reward for the “Old Document” at each barricade, so I try to reach that, fighting along the way.

By the way, is there a way to read the Old Documents? When I look under “key items”, it just says “An Old Document” or something.

I think there’s a dictionary/glossary section in one of your menus. If I remember correctly, you can check them out there.

I usually found the standard floor-blocking Tartarus bosses to be tougher than the full moon bosses. Natural Dancer, as you mentioned, Sleeping Table, and World Balance were particularly difficult.

One strategy that I used to great effect against bosses for a good deal of the game: level up or fuse a persona with both Mediarama and Divine Grace (a passive skill that increases the effects of healing). One of the Mitamas (Saki or Kusi, forget which) naturally learns both, I think. With this combo you can usually heal your whole party to almost 100% health with a single inexpensive casting of Mediarama. As long as the boss can’t completely take anyone out in one turn (and your persona isn’t weak to their attacks), you can heal everyone up and have your party members attack without fear. This is especially useful when you find that you can’t always count on them to make the best decisions as far as healing goes (Mitsuru’s AI is somewhat notorious for making poor decisions).

Oh gosh, you just reminded me of this.

Let’s not use any healing or damage magic! Let’s spam Tentarafoo, and have it miss every time!

Haha yep. The boss needs one more good hit to go down, it’s all up to Mitsuru. Oh god please use Bufudyne…nope, it’s time to bust out Mind Charge or Tentafaroo. Especially funny since she’s supposed to be the smart one of the party.

Yes, Mitsuru tends to want to Charm the enemies instead of kill them. I use “Sexy Dance” when there are 5+ enemies, but individually charming enemies is pointless.

Do I really need to be leveling up everyone? I haven’t used Ken yet(just got him 3 game weeks ago).

I just defeated Sleeping Table, on floor 135. Hard, but not as hard as the Natural Dancer. I’m at the end of September, and really loving this game.

This Summer, I’ll be playing Persona 4. Not sure if I want to play the Answer yet. I may look up videos. Is there a website that contains the video clips from the Answer? I’m just not sure I want to dungeon crawl for another 25 hours.

I didn’t find it necessary to level everyone up. I generally stuck with a team of Yukari, Mitsuru, and Akihiko, sometimes swapping out Akihiko for Junpei when up against a boss that used bufu attacks. I found Yukari’s healing and Mitsuru’s raw magical damage (when she wasn’t busy charming enemies) to be always worth having. I used the other characters pretty sparingly.

As far as the Answer, it definitely is a big grind, but I found the story sequences (especially towards the end) to be pretty interesting. I think it took me about 25 hours to finish, versus about 75 for P3. I don’t believe you have an option to play it on an easier difficulty, either. One pretty annoying thing about it is they removed the warp points right before floor bosses, so you have to fight your way to the boss while trying to conserve HP/SP, unlike in P3 where you can freely waste your SP in getting to the next floor boss, since you can just warp back to the lobby and replenish everything when you get there. It’s your call if you want to play it, and the grind-to-storyline ratio was a little disappointing, but after I finished P3 I was so caught up in the storyline that I couldn’t NOT play it.

If you don’t decide to go for it, you can find a ton of clips on youtube that show scenes. I’d recommend NOT even searching for it at this point though; a search for “persona 3 answer” brings up some clips on the first page that have (relatively minor) spoilers in the titles!

In any case, if you like P3 at all you should ABSOLUTELY play P4. Pretty much everything about it is even better!

I’ll play it this summer, for sure. What have you liked about P4 compared to P3?

Will there be a P4: FES? If so, I’m waiting for it.

P4 is just much more… refined. Clearly you can see that they looked at P3 and evaluated what worked and didn’t work from a gameplay perspective.

They made several adjustments to how combat works - it’s easier to avoid being pummeled on a weakness, and the penalties for being knocked down are less severe (You don’t lose a turn just for being knocked down). It’s possible to directly control your party members, though I personally feel like that defeats a bit of the point. Things are more dynamic in battle.

The social side of things is significantly more complex. You have many more options for what to do in a given time slot, and many things that you do have multiple benefits - studying with a friend gives you the benefit of both studying and of hanging out with the friend. You can advance multiple s-links at once by hanging out with people in groups. (Though you can’t precisely arrange this, as far as I know, it will happen.)

I still don’t like the story or the ‘theme’ of P4 as much, but from a strictly gameplay perspective, it’s hard to argue that it’s not a better game. I don’t know about a P4 “FES”. I wouldn’t hold my breath on it.