::: Makes a note to buy Medea’s Child a copy of The Munchkin’s Guide to Powergaming at the first opportunity, she’d enjoy it. :::
Narile, I’ve seen that book. Its a stitch and a half.
LaurAnge, the STs of this seem to be of the idea that if he pisses off enough people they will gang up on him and he will die. Being an online environment, powergamers are the equivalent of trolls and they don’t really want to feed him much.
Oh no! This is online? That’s even worse!
At least in person you can smack people around
Gawd, if all you want to do is roll dice, go find some ill-socialized twelve-year-olds to play with. I can suggest some. If you want to play with the grown-ups, play a character, not a character sheet. I feel your pain, Child. Particularly if it’s online, so you can’t stare down the little weenie and ask, “Are you here to play, or to hide behind the rulebook?” May the ST visit him with boils and break all his toys.
Variation on WW’s VtM “universe”, but with a twist.
We try not to let Twinks exist there for more than a week.
Take a few minutes and explore.
What could it hurt?
Have a vamp from the Sabbat drink his blood. Since he doesn’t play by the rules, no reason you should. A vampire werewolf with all of his stats and vamp magic also. Hehehe! That is, if you are the ST. If not, suggest it. It’ll be fun! Maybe he will leave the group.
I just got off the floor and my sides are killing me! Laughing more, ow.
::wheeeeewww::
Ahhh. For two years I ran a Garou chronicle for the Carpe Noctum LARP troupe in Charlotte county FL. I basically started because they were running the poor werewolves so badly it made me want to cry… those were the days… I re-retired two months ago. Now I just play… Ahhh the days of just playing. I’m currently the weakest character in the game, and I love it. I’m playing a 14th gen Nosferatu, with two physicals and a buttload of influence. BTW if anyone wants to know how to kill all the Fae in a city in two weeks, just lemme know. I was asked to do it last weekend for some reason, and I’m actually gonna pull it off. Damn i’m good. [awaiting flames for Fae-bashing] Honestly though, I only did it to see if I could pull it off. Where was I?
who cares, later
punk snot dead
broccoli!
I agree with the sentiment of the rant, but come on…you’r playing werewolf. Try Vampire or something with a little more charcter and politics to it if you want people to roleplay.
Tremere rule.
Incidentally, I played vampire with werewolf, which was an interesting experience since werewoves fuck us up so much. Crazy bastards.
Are you talking an Abomination? Agh! May Gaia smite thee!
Although, his chances of survival are slim…
Oh, and if you think Garou are above backstabbing politics, you haven’t played with the damned Glass Walkers or Silver Fangs
Podkayne, that’s my opinion exactly.
Pariah, I looked, but not deeply, I don’t need to get any more addicted to anything. I know the first hit is free but…
red dragon, He’ll leave. Eventually. In a body bag. I’m serious, he’s a dead puppy.
aynrandlover, ah, something I didn’t make clear. I’m not playing WW. I’m playing a Mage. I’m playing in an all inclusive online environment run by the white wolf site. It has everything in it, hunters, doggies, bastet, vamps, mages, technocrats, fae, and humans. I’m not upset that I got attacked by a werewolf. They do that. I’m upset about how the player behaved. Werewolves still have charactors, they still have roles to play out, while I’m not a knowledgable WW player, I have never heard that they simply get to roll dice and slash. I would have been happier to have been killed out by a well played red talon than survive a combat with this jackoff. I want people to role play. I don’t see how werewolves should be excused.
If anything, Werewolf is harder to roleplay than any of the others. That’s just my opinion, of course, but to roleplay it right takes more effort because of the physical demands on the character. I ran LARP {b}Werewolf** here for awhile and we always played out the Rites and the Moots and that led to use doing it more and more in FtF. I personally hate dice rollers -people who can’t roleplay worth a crap but the dice gods constantly give them 10s, worse in PBeM because you can’t call “Live Table” to make them roleplay. When I GM, no matter what venue, good roleplayers are rewarded, bad ones…well… accidents happen.
Hehehe, not a problem. Addictions can be fickle.
So I’ve brought an excerpt from the site, the Introduction page: Why Roleplaying?
Why?
Revitalization of a medium with great potential.
I suppose the White Wolf “realm” could easily be substituted for any other escapist fare – science fiction, fantasy, western, Harlequin Romance – insofar as it provides a medium for creative expression through one of the world’s ancient artistries, that of “role-playing.”
Storytelling can be traced back to the first instance that words were placed upon a page to convey a thought, idea or emotion. And the need to become involved, to, say, surrender to the vision of another individual for a time became not only evocative, but inspiring as well.
The White Wolf ‘reality’ is, truthfully, only another in a long line of role-playing games provided the general public for the means of amusement. The fact that it embraces the supernatural is not new to the medium, nor is the utilization of “stats” and “type.” But, to their credit, the folks at White Wolf have proffered an incarnation of paradigm not only faithful to form, but innovative in approach as well. There is pathos behind the slaughter, righteousness behind the dementia.
At least, there is room for these–for the emotions to take part, rather than simple logic and mechanics.
The game shall be what one creates of it.
Some play to vent, some to escape, some for therapy (shudder), and some simply wish to experience a freedom of expression often suppressed by the daily routine. To step out of the restraints of normalcy and slip on the form-fitting garments of the imagination, tailor-made to suit the individual taste.
We are here to bring vitality back to the imagination. To express, rather than impress.
The Masquerade should not, in our eyes, be that of the player hiding behind his or her character.
The Masquerade should be that of finding the perfect masque which stretches supple over the face, leaving room to breathe, to see, to speak – merely altering the characteristics of the player underneath – granting permission, in a safe environs, to allow the hidden underpinnings of the psyche free roam for a time. It is a haven for the player to explore the depths of the imagination – with a safety net, a guideline laid down by the StoryTeller, to ensure a gentle return to normalcy at the end of each session.
Results are not the goal here.
The process is.
And, as in the realm of White Wolf’s Masquerade, the goal is not to hide, but to integrate – albeit some more harshly than others – and to draw out the greatest qualities of life while holding something sacred close to the heart; be it a secret, a yearning, a passion, a desire – or dementia.
the.wayward are the denizens of those who shun the posturing of the commonplace, in favor of the limitlessness of the extraordinary.
Welcome to the fringe of genius.
–N.
Tickle tickle tickle