Pokemon Go Now Available for iPhone and Droid

Much rather get a lapdance from a Gardevoir

So, new update hit. The sightings screen looks different. Any other changes?

Two things I’ve noticed with the new update. The sightings screen is different obviously. The pokemon are now hiding in the grass. No indication as to how far they are as far as I can tell. I don’t know what constitutes a “sighting” and it seems that a blank screen with no sightings is now more common.

And there is another layer of “Don’t sue us” disclaimers including a pop up when you are going fast enough that you have to click indicating you are a passenger. I don’t know if there is any change to game play.

They fixed the bug where you didn’t get extra XP for “Nice”, “Great”, and “Curveball” throws.

Apparently curve balls shouldn’t be as difficult to hit with now.

Did they fix the broken difficulty of getting Pokemon to stay in the ball in the first place?

I don’t believe so. It’s still taking me tons of balls to catch sub-100CP pokemon at level 25ish.

And I also noticed that they seem to be disappearing much quicker and with greater frequency than they had before this most recent update.

However I’m 2 magicarp away from getting my gyrados so there’s that…

I saw a post that the sightings list is now a live list (refreshing every few seconds) of the Pokemon within several hundred feet of you. If that’s true, then you could triangulate to find a particular one.

Come by my house, we’ve got plenty near me.

I’ve been playing less lately and that’s sort of part of it. Partially the annoyance of wasting a bunch of balls to catch stuff and partially just the lack of novelty in Pokemon. In the past week, I’ve maybe seen one or two greyed out hints of a new Pokemon (and with tracking busted, God only knows where they are) and catching my 650th Pidgey has lost its charm.

Just caught my first Gyarados about 10 minutes ago, but it’s low level (113 CP, 32 HP, Bite/Dragon Pulse, and appraises as “overall decent/strong attack/blown away by stats”) I have 75 magikarp candies, but not sure if it’s worth powering this one up, on one hand it’s the first Gyardos I’ve seen since I’ve started playing, OTOH, I can collect carp and evolve them or potentially hatch one from a 10K egg…

It’s in my collection now, no harm in waiting for a better one

This is a delayed response, but you can’t get Gyarados from a 10k, only magicarp from 2k. Probably in the 53-57% IV range. If you are near water, you can likely find better to evolve.

Only bumping this thread because a new update is in process of being released with Buddy system to earn candies for your dudes.

Buddy system is now live in my game, currently I’ve chosen my Gyarados as a buddy, but will probably switch buddies every couple days or so.

It really gives an idea of scale when you see your buddy on the avatar screen, Gyarados is one big dragon-water-snake …thingy, kinda makes me wonder about the technology inside a pokeball, compression field? Stored as data? Time Lord Technology (pocket TARDIS, it’s bigger on the inside)

So what’s the deal with this? I made one my buddy and it said 3 km another said 5 km. What determines that? And how many candies do you get when you complete it? When you collect candies does it automatically start again or do you have to re-pick your buddy?

From what I understand it’s based on what eggs they hatch from…

2k egg; 1k walk per candy
5k egg; 3k/candy
10k; 5k/candy
Starter 3k/candy

So just one piece of candy?

1 Candy per distance walked, though there is rumor that there is a random chance of finding a candy when you hatch an egg. Unconfirmed though. Once you receive a candy, the meter will reset and you can begin earning towards another candy - no need to repick your buddy if you want to continue earning those candies.

If you replace your buddy, your total distance walked per pokemon will remain as a counter, but you will lose any distance earned towards the candy.

Only 350 MILES to walk for my Dragonite.

So far, with my 1k/candy Gyarados, there have been no “special bonuses” or multiple candies found at either the 2k (egg distance) or 5k distances, I’m expecting the 10k distance to be similarly uneventful candy-wise

Why can I sometimes not leave a pokemon at a gym that is occupied by my own team? I only have the battle training option. And sometimes when I win a battle vs another team, the gym does not open up so that I can claim it. What are the rules of claiming a gym??

I just figured this out. The gym has a level. If you beat everyone in the gym, you may only knock it down a level, and have one fewer Pokemon there. So, you have to go back in, and battle again to knock it down another level until there is no one left. If there are four Pokemon there, you have to beat everyone four times (but it gets easier each time because there will only be three the second time, two and then one). Then it will be white and you can take it.

If your own team has it, there has to be an opening. There are filled dots at the top of the gym screen for filled slots. You can only drop yours off if there is an open dot indicating an available slot.

That’s accurate, however there is a bit more mechanics involved. Gyms have “reputation” or “prestige”. As you increase the rep, it increases the gym level. Each additional level means that the gym can support one additional mon. Here are the gym levels and rep requirements:


1	0
2	2000
3	4000
4	8000
5	12000
6	16000
7	20000
8	30000
9	40000
10	50000

The gym gains 2K rep each time a mon is added. So if it’s empty, it will gain 2k upon putting one guy in there. That means by putting one guy in an empty gym, it will gain enough rep to be level 2, but there will be only one mon inside, leaving an open spot for the next same team player. When the next is inserted, it will go to 4k, and create another open spot. The 3rd mon inserted however, will only bring it to 6K, so it will no longer have an open spot.

If you want to increase to level 4, you need to train it up. The rep gain in training is based on the formula of rep gain = 500 *(attacker CP / defender CP) with a 1k rep gain max per mon.

Fighting gyms also has more nuance. If a gym is currently level 3 with 6k rep, if you fight and defeat the first mon, but then lose, the gym will lose 500 rep. It will have 5500 rep remaining, which is still sufficient for it to be level 3. That means if you fight it again, you will have to face that same bottom guy even though you already beat him previously.

For attacking, you decrease rep by 500 per pokemon defeated, with a 1500 bonus for defeating all pokemon in the gym. So if a lvl 10 gym has 50K rep, and you beat all 10 guys, it will decrease 5000 rep + 1500 bonus rep. That will only knock out 1 person. Then you have to do the whole thing again, facing 9 defenders.

Starting to flag a wee bit with this game - Level15, just hatched my first 1000+ CP pokemon, but most gyms I see are stacked deep with absolute monsters. So I’m not really getting involved with them beyond getting my backside kicked in short order.

In more general terms - are we looking at a basic framework of a game that will develop and evolve to add different things? Or is this pretty much it - collect pokemon and battle the gyms.