The central tendancy is easy. Assuming you want the mean of a single die (since mean is the measure of central density most often associated with standard deviation), it’s just the sum over sides of (the probability of landing on a given side*the value of that side). So for your example, your probabilities are .1 each of 1, 3, 4, 5, or 6, and .5 of 2, for a mean of 1.9 + 1.0, or 2.9 (a bit less than a standard die’s mean of 3.5, since this one is biased towards a lower number). If you want the mean of the sum of multiple die throws, you just add the means together. So roll ten of these things and add them all together, the mean will be 29.
For standard deviation, it gets a little bit uglier. First, we need to find the mean, as above. Then, for each side, we find the difference of its value from the mean, and square it. Then we multiply that result by the probability of that side, and add all those up. This gives us something called the variance, and the standard deviation is the square root of the variance. In mathematical terms,
variance = Sum(i=1…6) (i-mean)^2 * P(i)
(where P(i) is the probability of side i coming up) In this case, I get a variance of 2.65 (compared to a normal die’s variance of 2.916; lower because they’re more clumped around one value).
If you’re rolling multiple dice and adding (or subtracting) them, then the variances (not the means) all add up. And then once you’ve found the variance for the whole thing, then you can take the square root to find the standard deviation for the whole thing. So for instance, if you’re rolling 10 of these 2-biased dice, you’ll get a mean of 29, a variance of 26.5, and a standard deviation of 5.1478… And when you roll a lot of dice (in practice, it only needs to be about 3 or 4 of them) and add them together, you get something that’s very close to a Gaussian distribution. So your final distribution will be very close to a Gaussian at 29 ± 5.1478 .