But the fact that not many ordinary people can’t understand the math does not alter the fact that it is information that has been made available to those with the ability to ‘unearth’ it, so to speak. All the great mathematicians have had the ability, not to invent mathematical theorems, but to extract from the potential that lies all around us, mathematical information that exists and describes the universe. Put another way, reality is not based on ‘stuff’ that we can touch, feel, smell, hear etc., but purely on ideas, something some of the ancient philosophers knew. If you want to understand what a rock is, for example, we can look at it, touch it, weigh it and so on, but once we begin to really examine what a rock is we then enter the world of ideas by describing it in terms of atoms, and molecules, chemicals and so on. So when we really get to grips with the world we find it’s all about ideas, not stuff. Even the label ‘rock’ we ascribe to an object is in itself a concept, so we can see everything starts from some basic idea or other.
The same thing applies to QM. We do experiments and we note the results, which puzzle us. We then attempt to provide some kind of rational framework within which such data seems to make sense. This usually involves mathematics which is considered better since it is very precise and does not suffer the ambiguities of language. However, the mathematics never came from the experiment; rather it arose as a consequence of the experiment since it only came into existence as a result of the experiment + a conscious interpretation of it. So whether we use analogies or mathematical models to describe the behaviour of QM, it’s all just information of various types that arise in response to our relationship with the experiment and that originate not in the brain, but from consciousness, which does not necessarily reside in the physical brain. By saying it is our brains that generate ideas we are starting from a physical perspective in attempting to resolve phenomena, but many strange quantum effects do not behaviour anything like the physical world so there exists a mismatch in this approach. Referring back to the simulation model of reality, it’s like a character from* Minecraft *trying to describe the server or the real person playing the game; it’s impossible. You have to look outside of the game to really understand where the ‘inputs’ are coming from.