Quick question about Oblivion GOTY.

What is wrong with this? I hear people complain about it all the damn time and I’m not seeing the downside.

It doesn’t make enemies any harder to beat, just learn to block and move back and forth and you’ll be fine.

Or is it a realism type thing? Like, “How did a two-bit thug get such fucking awesome gear?”

If it’s a realism thing, I say that’s a pretty damn weak argument.

Yes, it’s a realism thing, or to be more precise an immersion thing.

People play RPGs for tons of reasons, for me it’s to play a consistent character in a coherent world. Whether the world is sci-fi, fantasy or realistic doesn’t matter to me as long as it’s internally coherent.
And I just can’t believe Oblivion’s vanilla world. Morrowind did it right-ish, in that the fauna tended to change, and you were more likely to encounter a roving band of dinos than a pair of mudcrabs as you levelled up. Where NPCs are concerned, there was a level bracket in which you got random brigands spawning, then they were replaced by members of opposing factions, then by members of the Big Bad’s cult, with increasingly better gear and spells. This I can sorta believe, or willingly suspend my disbelief if you prefer. Fallout 3 is damn near perfect, if you *have *to have scaling.

But everyone in the realm suddenly getting an armor upgrade because I completed a quest ? No-one in the realm having better than rusty steel before I complete a quest ? That’s just too artificial for me.

You might like what the Unofficial Oblivion Patch (UOP) does for the bug-fixing aspect. You can find it here; it gets updated occasionally, but not so often that you’ll have trouble keeping up with it (last update was 30 August, 2008).

As someone else mentioned, inventory capacity is based on strength, so if you increase your strength, you’ll increase your carrying capacity. In general though, I’d suggest leaving behind armour, and only taking things like potions, scrolls, gems, herbs, and the occasional high value weapon to sell to vendors.

As for the levelling scale, there are lots of mods that address that in some fashion or other, such as Oscuro’s Oblivion Overhaul, but the ones I’m familiar with require extra software such as Oblivion Mod Manager, and so on. You might check out the official forums (link) to find out about mods that address the issue. To my knowledge, there aren’t any bundled addon packages that include the UOP and a levelling fix; mod(ification)s tend to be fairly modular, so you’ll need more than one to address multiple facets of the game.

Thanks. Last week I ended up rejecting the idea of hassling with Oblivion again. But ironically, I bought Fallout 3 for my son a couple of days ago, and now here I am playing the post-apocolyptic version of Oblivion, complete with mods, mod managers, patches, and bugs. :smack:

Feeling urge to play through FO3 for a third time…