I didn’t want to hijack the Total War Shogun II thread, but I’m curious…what do you consider to be realistic in a game such as TW (or any other military game)? I see people complaining all the time that the AI is stupid or inept, but realistically (heh), that’s how a lot of the actual HISTORICAL battles turned out. I remember reading an account of one of the early battles in the War of 1812 where US forces attempted to invade Canada, marched across the wilderness to attack a city and then…just surrendered, without firing a shot.
‘Realism’ would be pretty much a non-starter for fun, especially in any kind of war game that pre-dates the modern era. I mean, how fun would it be to have regiments wandering about, blundering into each other, attacking their own side, and generally completely out of control of the commander (presumably you, the player)? Of, instead of clicking on a regiment and giving it an order, trying to signal it with a flag or sending a messenger over, only to have the message unseen, unread or garbled? Or to have the enemy ‘AI’ be as bone headedly stupid as most of the commanders were throughout history? To paraphrase from the movie Big…what’s fun about any of that?
To me, a game like TW (any of them) is ‘fun’ because it’s enjoyable to play toy soldiers, and amazing because unlike the toy soldiers of my youth, these ones actually move about and fight each other. While I’m no history guru, I know enough to know that in real battles fought by real people, in general the ‘AI’ stunk…badly. And that lead to the great slaughters of the past, or to non-event battles where both sides just marched around, starving and dying from disease. Cannons firing into the ground for a whole battle? Yeah, that happened. Troops getting ‘stuck’ because of ‘poor pathing’? Yeah, that too…all the time. The enemy ‘AI’ just sitting through a battle as if frozen (unless you fire on them, in which case they swarm you)? Hell, that even happened in the modern era in such battles as Dunkirk!
So, I ask…what is this ‘realism’ thingy, and what does it mean to you? What games do you consider to actually HAVE ‘realism’, and why do you believe that? What SHOULD an ‘AI’ do and be to be ‘realistic’? Should it be something that isn’t historically accurate? Where do you draw the line on realism? Should the players controls and view of the battlefield be as limited and ‘realistic’ as those of generals of the past? Should the units be essentially out of control during the battle, and of tenuous control before? Would this make the games more fun?
I’m not trying to rag on people who dislike the TW games (so please, if you want to talk only about TW do so in the Shogun thread, or start another)…I’m asking in general, since I’ve seen complaints for years from gamers about this stuff. It’s not limited in any way to the TW games, but to seemingly ALL war or strategy type games.
-XT