(I got permission from Dex to post this.)
I just learned of a really neat program that provides a virtual tabletop RPG experience. It’s called Fantasy Grounds (www.fantasygrounds.com). I first heard about it yesterday and thought the screenshots looked neat. So my husband and I tried the demo, and I was very, very impressed. It’s easy to use, very customizable, and I think with a little practice, would be a very easy way to play pen&paper D&D online. We both went ahead and bought the full, DM version ($35).
To test adventure creation, I took a small (eight page) PDF from WotC’s free adventures and converted it to a Fantasy Grounds adventure, complete with links, a map and more, easily. You can create chat text (what regular adventures call read-aloud text) and then simply drag that into the chat window when you need to. You can link monsters, NPCs, items, and images to the text and to each other. Actually, I could list features all day long. Needless to say, I was very impressed with nearly every aspect of it.
**Pros:
**
[ul]
[li]No one has to leave the house to game, so it should be easier to schedule games. Our group has the hardest time getting a game together with the entire group, because of kids, jobs, being on-call, just finding time to get out of the house. Plus, you don’t have to clean the house before people come over. :)[/][/li]
[li]People in different states/countries would actually be able to play D&D together.[/][/li]
[li]With Teamspeak or Ventrilo or Roger Wilco, you wouldn’t even need to type much. You’d still want to keep the typing for in-game content and game-related info (Like, “I want to cast magic missile.”) Because it keeps a log of the entire chat if the GM wants. But stuff like, “Can I move here without provoking an AoO?” or “How do I type an action in the chat bar?” could be spoken.[/][/li]
[li]The software handles some of the math, so the players wouldn’t have to.[/][/li]
[li]It’s quite configurable. You can make changes to the XML and modify quite a bit of the content.[/][/li]
[li]Play D&D almost whenever you want. It’s probably not too hard to find a group online to play if you’re just in the mood. The company that makes the product runs a messageboard and has a forum for finding players and campaigns.[/][/li][/ul]
Cons:
[ul]
[li]The price. Every person has to have a copy of either the $35 GM version or the $20 player version.[/][/li]
[li]Bugs and crashes. The demo crashed on my husband when I (as the GM) exited out. And the full version crashed on me once when I exited and once on him when I tried to send him a too-large image. I started and stopped the software probably two dozen times without crashes, though. But power and network outages also mean potential problems. Some people on the company’s boards complain of players getting dropped or having other problems. Don’t know how much of a problem this might be.[/][/li]
[li]The software does have some quirks. Nothing that can’t be worked around, but some things, like Tab not working when it should, can be bothersome. [/][/li]
[li]No Mac version. [/][/li]
[li]You’d probably have problems if anyone in the group used dial-up, especially if you tried to send them images that were too big. [/*][/li][/ul]
As you can tell, I really like this product. I could go on and on about the features in it, because I was constantly finding something new. “I wish it did this.” Oh, but it does. “But what about this?” Well, make this little change to the XML and it’ll do that, too.