I have just finished Dungeon Siege and have Diablo and now I’m looking for something unique, something different. Let me know what is new and fun out there.
Oops! I take it that RPG means ‘role-playing game.’ I thought you were looking for a rocket-proprelled grenade launcher…
Nicely Done
What kind of platform are you using?
Neverwinter Nights is not what I would call unique, but their are a number of user-created modules as well as an official expansion pack.
Fallout 2 is not new, but is required playing for any RPG fan IMO. Great fun, interesting environment, and replay value as well. (I never played the original)
If you like Star Wars, you will love Knights of the Old Republic. I normally don’t go for RPG’s, but this one rocks. Won a bunch of game of the year awards as well.
I’ll second Neverwinter Nights. There are a lot of user-created worlds, which mean lots of replayability.
You may also like Morrowind, or the older Daggerfall. Very large worlds to explore, but unfortunately, they’re very, very stat- and skill-oriented (I like that in a game, but most people hate it).
Can’t go wrong with a Stinger missile!
Planescape: Torment has the best story in a video game ever.
Fallout, the first one, is just awesome.
Baldur’s Gate 2 is also great.
Morrowind is probably the purest RPG availabe. It’s incredibly open ended. It’s more like a “Fantasy World Simulator” than a game.
I’ll second Neverwinter Nights and Knights of the Old Republic is one of the best Role playing experiences I’ve had in a long long time.
Fallout 2 is great but I’d say get a feel for RPGs before you dive into it.
Morrowind bleh. They confused non linear wide open worlds with wayyy too little information to do things. “go to X and get Y” erm ok. I have no idea how to get to X. Thanks. Some quests didn’t even seem to work right. One quest right off had me escorting a woman to some place. I brought her there. No dice. I drug her stupid ass all over the island trying to find the trigger. No dice. I talked to her fifty times trying to get her to say something like “I need to be 2 inches from the sign right there in order for the quest to be finished idiot”
Betrayal at Krondor if your system can somehow run it. Incredible in every respect but graphics (assuming you get the CD-ROM version with all the music).
Planescape: Torment is a close second in storyline and also excellent in most respects. The combat kinda sucks though, and it’s pretty short.
Fallout 1 and 2 are mandatory, as is their predecessor, Wasteland.
If you liked Dungeon Siege and Diablo II, then you’re very into the action end of the RPG spectrum.
My own tastes vary – I have played an insane amount of Diablo II, and finished Dungeon Siege (although I gave up on the expansion when I realized I was spending more than half of my time on inventory management, which is not my favorite thing).
I heartily recommend Neverwinter Nights. It’s not as nice-looking as Dungeon Siege, but is much more flexible for character development. And you can play online with others, or on a network, and there is a HUGE amount of user-created content, including some modules that rival or exceed the original ones in the box, available for free download online.
I also recommend Morrowind, but only if you’re ready for a highly detailed experience. I disagree with Darkhold that there’s too little information, but that may simply be a style difference – I really enjoy exploring and finding things out. Again, there is an enormous amount of user-created content, mostly in the form of expansions to the game.
If you just want to get your game on and make with the clicking, then Neverwinter Nights is for you. If you want more of the open-ended story-based “role-playing” game, then Morrowind may be the ticket.
The style difference being I don’t like to have 15 pages of notes just to tell me how to find Buck head of the Oslots guild somewhere in Bildabag city that’s 20 load screens from the city I started in.
I recently played the heck out of Morrowind, it’s an extremely addictive game if you’re into the building-your-character aspect of it. It has a huge world and lots of quests, several of which are mutually exclusive. It’s a pretty solid game for the most part, but it gets more taxing on the computer and a little buggier the deeper you get in (not badly, but be sure to save often).
I played Daggerfall when it first came out, and was quite hooked on it, too, for the same reasons. However, it’s terribly buggy, and uses a random dungeon generator that can become repetitive.
I never encountered that particular escort-gone-stupid problem, but I agree that some quests in that game can be infuriatingly difficult (I admit to resorting to a few spoilers to get over a few hurdles). Finding my way around wasn’t too difficult, though the printed map that comes with the game is extremely useful to be able to follow the directions you’re given.
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Planescape: Torment isn’t new. Its graphics aren’t shiny and 3D.
However, as the best RPG ever made for any platform period, it’s mandatory for any RPG buff. Sure, the Fallout series was awesome, but… Nothing can touch Torment for sheer detail, story, emotional investment, mechanics, characters, acting, art direction… It’s top notch in every area that matters.
Did we play the same game? Aside from the occasional pause as you move between map sectors or enter buildings, there are no load screens in Morrowind (aside from the initial Load/New Game/Options menu).
And I had almost no notes on where to find things. Between the map in the box, the in-game local and world maps and the comprehensive journal system (which is admittedly much better in the expansions or Game of the Year version), I didn’t need them.
One of the key aspects of the game is exploration and depth. If you don’t like deep, detailed games, then Morrowind is not for you. That doesn’t make it inherently bad or flawed.
It was a big strike b/c it was like the third quest I got. Girl is on a pilgrimage to a spoo? farm. I found the farm. It even had a little sign saying ‘this is the farm’ I couldn’t find the trigger though. Right after that I headed a different direction and found a fairly large city. I took on like five quests with zero idea the places and people they were talking about.
I think the only quests I got right were the tax collector’s murder and the Siege at Firemouth.
ps, don’t get me wrong. I love open ended questing I don’t love anal retentive note taking just to play a game however.
Erm we must have. Every sector yanked me up short I made sandwiches in the times it took to load sometimes.
Well the maps will tell you where the cities are but a 10 sector city that loads every time I move from floor to floor and outside to inside (even if it’s a narrow parapet) doesn’t help me find Buck. As for the Journal I had the orginal so I can’t comment on how it worked in the Game of the Year addition.
Well let’s see I liked Fallout that seems fairly deep and detailed. Baldur’s Gate from the orginal to the end I loved. Those seemed pretty deep. Arcanum was fairly involved. Might and Magic VI though not very deep definately attests to my ability to like tedious fights against hordes of rats. I just didn’t like Morrowind.
I like my RPG worlds big, and http://www.gamefaqs.com/ is an invaluable aid. Sometimes, I see the answer and I feel like I’ve given up too soon, but other times, I know there’s no way sort of divine intervention that I’d figure out that I have to talk to the Princess of Light, jump over the Pit of Remorse, find Baker Bob in the Town of No Hope, and then enter the Dungeon of Peril.
Also, Divine Divinity is another nice RPG. Kind of a Diablo-like game in a Morrowind-like world.
Oh I had forgotten Divine Divinity talk about open ended. When I finished and went back through looking at a walkthrough I was amazed. I had solved 50% of the quests a different way.
What kind of system were you playing on? Mine is a p4 2.2 gHz, 1GB RAM, GF4 ti4600 – nice but not cutting edge. You may have been on the bottom edge of the system specs or something, but my experience was that load times were at most a second when moving between areas, and usually notably less than that.
All of those, with the exception of Arcanum, were fairly linear. They allowed some degree of independent exploration, but had a pretty clear primary storyline with some side quests. Morrowind, on the other hand, is sometimes frustrating (Dangerosa doesn’t care for it, for example) because it is so open-ended. Rather than having a specific thing to do next, the thing you have to do next at any given time is whatever you want to do.
I can see why you don’t like it if you’re not into detail. It’s an order of magnitude more richly detailed than any of the games you reference (disclaimer – I did not finish Arcanum and have not played MM VI, but you define it as not deep).
But the awesome feeling I got the first time I ventured deep near Red Mountain and saw the Ghostfence… whoa.
For me, Morrowind is one of my alltime favorite games.