Recommend me a first D&D module

Nitpick: Harm reduced your HP to 1d4 in 3.0; in 3.5 it did something like 1d10 damage per level.

There are no dierolls for Harm in 3.5. It’s a straight 10hp per level.

Much more balanced than 3.0, where the cleric could get off a quickened Harm followed by a regular Inflict Light Wounds, and the enemy was dead.

Another nitpick: quickened harm would be 11th level. A regular harm followed by quickened inflict light wounds, however, is just two sixth-level spells delivered via two touch attacks :).

Yeah, the “by” was a typo. I meant “to”.

Still, you can’t say going from 1d4 remaining to Level * 10 isn’t a huge nerf of the spell. Granted, the spell was ridiculously overpowered for its level with 3.0.