I don’t have a lot of experience - I only did one prior goaround with the game, on 0.8, and I didn’t get much past steel. That said… I’m trying to build at least somewhat nicely from the start this time. My strategy:
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I learned that if you place 2m foundations bound to world grid anywhere and then extend that building out, it will synch up with other buildings anywhere on the world that are started the same way. So I try to put everything on foundations built this way.
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if you put thin foundations over mining spots you can even put miners on foundations.
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I go to a resource node and put foundations on the resource, then a miner. From there I split the output and use up all the resource to produce something relatively simple. So when I needed Rotors I found a pair of iron nodes and foundationed over the whole area, then built miners > refiners > constructors > assemblers that make what I need. Any extra parts are shipped away to storage.
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My current plan is to keep doing this, building modular factories at each resource rich area, and then shipping moderately assembled parts (for my very early game stage, mind you) to a central location where I can grab them for crafting or divert some of the material from storage to more complex assemblers.
As of now, I have coal power, I have a base built over a big three way ravine (I plan to build my main base up top and use the ravine’s entrances to route resources in from external locations), and my next step is to start producing steel.
Steel will lead to Mk 2 miners and require me to either redo my existing factories, or maybe just mess with the inputs. If four iron nodes feed a factory now, maybe I don’t need to rebuikd the factory, just have it fed by fewer miners and route the extra metal to a new factory.