We finished our first game - it was the second one we started with Terminus Est, Rand Mcnally, Krinthis (fat kid), Adarmus and I.
The game moved along at a good pace, taking about 10 hours in total. We tried a ring map with balanced resources which is very multiplayer oriented… it’s a little weird since if you want to go to war with people across the map it’s difficult, it’s more geared towards battling your neighbors, but a decent map type.
I took an early lead in most categories, expanding into some quality territory early on… when it was clear I was ahead, fat kid and rand teamed up to attack me from both ends. Fat kid took my only port on the inner sea, crippling my ability to project naval power, but I gradually fought them both back and retook the great city of Dickopolis one turn before it was razed to the ground.
I took an army through Terminus’ territory to start counterattacking Rand’s homeland, but then fat kid cross the middle ocean with a fleet and landed behind me, trapping my army between them. I bailed and they took out Terminus together. I did give Rand a parting gift of a nuke on the way out.
I decided I could hold them out of my own territory where I had various bonuses (himjei castle, 25% bonus in friendly territory, city-buffing bonuses) while I worked on doing a space victory. Which would’ve worked - except I didn’t notice we didn’t disable the time victory, and we were running up against the end of game clock.
I kept ferrying naval nukes on carriers to Fat Kid’s territory and hit him with quite a few. He’d been building 8 nukes in all his cities off of one uranium resource tile - and the second time I hit moscow with a nuke, it wrecked the uranium mine - so everything he was working on was lost. Between that and just losing tons of people, Adarmus was able to roll over his territory, coming back from third place getting to third in the score.
I was an economic, technological, and cultural powerhouse - I could’ve won a cultural or space victory in about 25 turn at that point - unfortunately the game was ending in 15 turns due to the time victory. In the future, I’m going to turn time victory off because it’s a pretty unsatisfying way for the game to end. Adarmus rolling across fat kid’s territory that was weakened by my nuke strikes actually gave him the top score by a bit - it was only when on the second to last turn I hit Adarmus with all the nukes I had left I got his population just low enough to barely edge him out in the score.
Had the game gone on another 10 turns, I would’ve easily won with either a space or cultural victory - but because of the last minute squeeze of the time victory, it ended up being a really close finish.
Anyway, it was a really good game and I’d like to start another one with the same group, and anyone else who wants to give it a try.