Okay, short form… the three major things you have to do are determine A) how far away the target is, then using this compute B) how much to correct for distance (by tilting the gun up a bit to make the bullet fly farther) and C) how much to correct for wind (by move the point of aim left and right).
RANGE. Possibly the hardest part. The first thing to know is that the little dots (mil-dots) in the scope each represent a single “minute of arc”. One minute of arc (MOA) is a small fraction of a degree - one 1/60th I think. The rule of thumb is that one minute of arc is approximately one degree per 100 yards of distance. This correspondence between angle width and distance can be used to compute range.
There are some formulas you can access in the game by clicking on the little square to the right of the word “Help” in the little grey oval towards the left of the screen. The formulas let you compute the range of something if you know how wide it is in degrees (or MOA) you can plug the numbers into the formula and find the distance to it. The game also conveniently supplies you with a calculator you can pop up by hitting the “on” and “off” buttons under the word “Calculator” at the bottom of the screen.
So, say you’re looking through the scope. The target thing is, say, 72 inches tall. (You can find this out by either looking at the left side of the screen where the target is shown, or looking in the “Instructions” grey oval to the left, which usually tells you the dimensions of the target.) In the scope, that 72" tall target is, say, 4 mil-dots high. You can figure this out by aligning the horizontal line with the bottom of the target and then counting up the vertical line. Usually, it will not be exactly an even number of dots. You may need to round to the nearest 1/4th of a dot. Now, you know the height of the target. And you know it’s 4 mil-dots high. Flip out the calculator and find the formula for converting inches and mildots into distance. It’s (target inches * 27.778) / mildots. Now you get a number of yards. In this case, 500 yards.
ELEVATION. Now flip open the “Range Card” thing on the left side of the screen. You may need to flip closed the “Instructions” or “Help” things first. Look for 500 yards. It says that there need to be a certain number of MOA height adjustment for the particular kind of bullet you’re shooting, I don’t know what, let’s say 3.5 MOA. Use the up and down arrow keys (this corresponds to twisting the top knob on a real scope) to select 3.5 MOA of elevation. The little numbers at the bottom center of the screen show your elevation and left/right adjustments in both clicks and MOA. I never bother looking at the clicks, just get the MOAs right.
Now, in theory, if you hit the “shoot” button, the bullet should land somewhere along the horizontal line of the scope. This is because you correctly estimated the range and correctly tweaked your scope to compensate. The bullet might still not land at the exact center of the scope, because you haven’t corrected for left-right yet, but it should land somewhere along the horizontal line in the middle of the scope.
I’ve gone through the game a couple of times, and I can almost never get the range exactly right. In general I don’t worry too much unless the spray of dirt that a missed shot kicks up is centered more than one dot above or below the horizontal line. If it is too far off, maybe you want to re-range. Re-eyeball your mildot estimate and rework the formula. Or use the more exact formula for inches instead of the one for yards. The general rule of thumb is that if your bullets are hitting above the horizontal center line, then you’ve corrected too much for distance and pointed the gun too high - turn your elevation down a bit. If the bullets hit below the center line, the target is farther away than you estimated, turn your elevation up to correct.
Don’t be afraid to play around and take test shots. Get a feel for it. One way to get better mil-dot estimates is to switch the scope over to 20x magnification instead of ten, then re-eyball the mildot. But since you’ve magnified and things look twice as big now, you have to divide your new mil-dot estimate by 2 before you plug it into the formula.
WINDAGE. Okay, once you have the range dialed in and bullets are hitting close to the horizontal line in the scope, you have to correct left-right. The same “Range Card” you used for elevation also has a “windage” column. The trick here is that this column is in inches of deflection per mile per hour of wind. So if it says “.5” as the windage for 500 yards, and the wind is 10 MPH, then the bullet is going to be blown off-course by 5 inches.
Look at the windsock/flag at the right of the screen. The instructions for the game say that there are only three wind levels - 5, 10 and 15 mph. A 5mph, the flag hangs droopily. At 10 it hangs almost straight out but the tip goes up and down a bit. At 15 it goes straight out and stays there.
Calculate the inches of deflection for the wind. In this case let’s say it’s a 10 MPH wind, and the deflection for 500 yards is .5 inches per MPH. The bullet deflection is going to be 5 inches.
Now, remember that we know the dimensions of the target. If the target is, say, 12 inches wide, then the deflection is going to be about half the width of the target. You can just eyball this distance and probably get it most of the time if the wind isn’t too bad and the range isn’t too long.
Another somewhat more precise way to do it is to use the mil-dots as a crude ruler. You know the target is, say, 12" across. Let’s say that’s 4 mil-dots across. Then each mil-dot represents 3". The wind deflection is 5". So you should move the scope left or right 5/3rds = 1 2/3rds mildots to compensate.
That looks pretty long and complicated, but try and follow the process a couple of times. The hardest part is estimating the range. It’s easier after that.
First time through I scored a fairly sorry 31. If anyone gets a better score (shouldn’t be hard), I’d love to hear about it.
-Ben