Oookay, but only because you asked. Long, boring personal story after the click, consider yerself warned. Deep breath…
[spoiler]I started right out of high school (1991) working for a small tradeshow display graphics company – hired on a whim, when they were still using press-type, stock-photos, rubylith and circle templates. Wait, let’s hop in the DeLorean and go back to 1985…
…My old neighbor had owned an old B&W Mac in '85, and he let me use it to play in MacPaint and allowed me to spend hours in his room with my 8mm camera to create stop-animations with by shooting its B&W monitor…
…Back to the future, 1992, I’m 19, and my new boss walks in with a color(!) Mac, with a copy of Photoshop and Illustrator. He bought it because he read how desktop publishing was changing everything, and when he installed Photoshop, that 12 year old kid in me cried out, “Holy fucking shit covered in goat-jism! I know how to use this!”
Took to it like a pig to a teat, I did. I happened to catch the attention of a few old-school top designers in my area, who happened to be clients of the company I was at, and went to work being their hands, while I learned a shitload of design basics from them.
Mid nineties, I started to soak up any graphics software I could get my hands on, usually through my employers: tradeshow/display graphics company; A print/press service bureau in Southfield, MI; A small two-personed based studio in Birmingham; A graphic artist position at an internal creative team for a teir-1 company for the Big Three; worked for six years there until I reached the top position of creative director.
During all that time, I’d moonlight and freelance, doing logos, identities, brochures, web sites, slowly bringing in 3D stuff, then motion design, interactive design, making animated logo bumpers, 3D packaging design concepts for big agencies to focus group; etc. until one day, I realized I had built up enough good relations and clientele with big enough pockets to carry, at least what I was making salary-wise at my 9to5 (which was really a 9to7, and sometimes a 9to3am).
Around that same time, by way of a weird circumstance of who I happened to know, I was offered an opportunity to do some small-scale VFX work on two films (He Was A Quiet Man, and Project Greenlight 3’s Feast). I snagged that work, as my last moonlighting gig, and went freelance (June 2007) ever since working on a variety of VFX work to national broadcast animations, busting my last salary-based gross income by 20k the first year, and ever-higher since (except for the dark days of 2010-11).
There’s a lot of blood, sweat, tears and sleepless nights in there between the lines, but you get the idea. I never had to really promote myself either, it was all word of mouth, really. Every year seems to bring with it some really cool, and interesting opportunities, and I wouldn’t have changed a thing, looking back.
However, there’s a part of me that thinks I would’ve done well and been happy perusing a career in chemistry, astrophysics or cosmology… nahhh… maybe in another universe. :)[/spoiler]