SF lovers - Interview with George Slusser

Most of you won’t know the name of George Slusser or how much he has meant to the field. He was the curator for the J. Lloyd Eaton Science Fiction Collection at the University of Riverside, which is probably the world’s largest repository of sf, more than 135,000 books. He’s written a ton of books on the subject and started the Eaton Conferences, which has spawned much good scholarship about the field.

I dabbled my toe in the academic side of the field back in the 1970s, and ran into the same issues of snobbery and intellectual elitism he did. A big problem then, besides the academics themselves, was that the total nonfiction on the field could be placed onto a shelf and simply getting your hands on the fiction was often nearly impossible. It’s almost impossible to express just how much better things are than today.

An Interview with: Professor George Slusser – Eaton science fiction collection’s Curator Emeritus

As an overview of one side of the field, this long interview is great. BTW, if you wonder why there are so many glowing mentions of Greg Benford, more than anybody else in the field, remember that the interviewer **is Greg Benford. :wink:

Bumping this, with quotes that may spark some discussion.

Thanks for this.

Interesting read, never really realized academic research of SF is done.

Slusser’s attitude to rap music, fantasy, “BitLit” (vampires, zombies and werewolves) etc. does sound a bit snobbish though. Vlad Dracula in romanian SF does get an exception :).
He even goes so far as to blame video games (based on military SF) for school schootings.

I agree that the classic, scientific SF is more literate (or phylosophical) about how humans adapt to new science, that does not mean there is no fantasy without worthwhile moral/ethical dilemma’s or how to adapt as an outsider (using, say, a vampire as allorgy/metafor) to the current world. It might not have science, but that doesn’t mean it’s bad.

He does make a similar distinction with regards to science and technology at the end:

In that sense, a cyberpunk is more realistic: nowadays you interact more with technology you don’t understand how it works or at least cannot repair on your own.