After the crushing disappointment of the Xenosaga series (“Xenogears” remains my favorite RPG of all time) and four years since the last Final Fantasy game, I’ve been hurting for a good Role Playing Game for a while. I’m a busy guy, so I don’t play too many RPG’s, though they’ve always been my favorite genre - I just figure that if I’m going to kill precious time on a game, it has to be worth it.
But hearing that Final Fantasy XII has now been pushed back yet again to “Second Quarter '06” was too much - I needed something to play. So I started digging around and came up with Shadow Hearts: Covenant. I think the premise and style is what attracted me - unlike traditional fantasy RPG’s, it takes place during World War I, though it contains quite a bit of supernatural stuff.
I found a cheap copy online - I paid about $15 for a still-sealed copy - and got in the mail a few days ago.
Wow - it’s just an incredible game, a real must-play for RPG fans. I’d say it’s equally FFX’s equal (depending on how the story plays out, it may be better), and I can see this franchise really ramping up to be as good as the Final Fantasy series.
The game’s setting really gives it a refreshing twist - while it’s still a traditional RPG with random battles, dungeon crawling, items, weapons, leveling up, and so on, the settings - 1915 Montmarte France with its newfangled subway and Moulin Rouge, war-torn villages in germany and poland, an old, haunted prison tower in the Vatican - give the game a wonderfully gothic twist. The characters folow in historical creativity - a rapier-weilding German army commander, a rogue priest, an old puppeteer, and so on.
The battle system is really hot - it’s a traidtional turn-based system, but any action you take involves a “judgement ring” system - basically, it’s like a roulette wheel that you stop using the x button, and the amount of damage or effectiveness of your action is determined by your ability to stop the wheel on certain points. It’s very intuitive, and spices up the traditional battle system with a button-mashing good time. In fact, this ring system turns up in many areas of the game where you might not expect it - invoking it while buying items allows you to try for discounts (or markup when selling), and so on.
There are a bunch of little side-games and optional quests, like getting dresses made that enhance your puppeteer’s doll’s (which he uses to attack) abilities, sending your main character to the “graveyard within his soul” to sacrifice spirit energy to the different demons that he can turn into (it’s actually creepy as hell when you go there and do this), and so on.
So far, I just love the game. The story’s already engrossing and meaningful, the battles are fun and not too frequent, and the style and presentation is top-notch. Because I haven’t heard a single other person mention the game and it seems to have been critically passed-over, I figured I’d give it a bump and ringing endorsement!