I detest having to use boats and love railroads, so I hate maps with lots of islands. Therefore, I never bother with all the nautical wonders, and some other wonders are just plain boring. I go for wonders that’ll make me money, give automatic improvments and maybe those that triggers a golden age. OTOH, switching to war time will give the same effect on the economy, but then, there’s a limit to what can be built.
So these wonders are a must, for different reasons:
- Pyramids (free granaries)
- Great Library (mostly for the amount of culture that keeps giving points, even after the pratical effect stops)
- Sun Tzu’s Art of War (Free barracks)
- Leonardo’s workshop (Upgrade units @ ½ cost)
- The chappel or cathedral (either, but at least one is important to reduce grumpy faces)
- Smith’s trading Co. (market places, banks, stock exchanges don’t dost maintenence largely increased revenue)
- The Internet (free science labs)
Once I get past 1 a.d. I always keep a couple of extra settlers handy. hey’re good for a couple of things:
- Getting a bridge head. If you’re on the war path, your best unit will have a range of two (two steps+strike). If a city is three steps away, throwing up (and then discarding) a city can give you that extra square you need to be able to reach it.
- Conquered cities might be in awkward positions. Burn them and put up your own.
- Boosting population for existing cities.
- Once cities reach a certain stage, no matter what you do, there will be the occasional overpopulation. I then build a settler to re-distribute people. Remember area+ population = high score. Even if a city is worthless due to corruption, that area and the size will earn points.
Workers are paramount. The quicker you can improve all your territroy, the more you gain.
Get railroads and then replaceable parts ASAP. Railroads increase productivity and you can get your guys from one end to the other so fast. The AI is often really stupid about distributing troops. It’ll always have lots of troops in the capital and a spearman or two in outlaying cities. I have one conscripted guy in the capital. If a war is reaching that far, I’ve lost anyway. Crack troops on all the borders instead. And those infantry guys can really hold their own. Four infantry in a city, means it’s almost impossible to take until modern armors hsows up. With railroads, you can move reinforecements in quickly too.
Be careful with those elite troops. Elite means a potential leader and once you have heroic epic, you can really start cranking them out. I think 7 leaders in one turn (yes turn) is my record.
I don’t bother with SAM or coastal fortress. The AI always bombs adjoining squares, not the city it self.
I, too, have no idea what the point of the helicopter is. And since I never play with lots of sea operations, building marines makes no sense either.
I find a lot of use for spies, but am irritated that you can’t use them untill the industrial age. So, the Greeks or Romans didn’t use spies, huh? Stealing the plans of the enemy is always useful.
Selling luxuries, or strategic resources, can bring in even more money than a tech. I’m don’t want to give away techs or maps, but trading coal so the AI builds railroads, making life easier for me, can earn me lots cash.
I seldom build forbidden palace until late in the game. I can move the capital around, as my empire expands, but the FP stays put. Its location is crucial in winning the game, since the surrounding area, about 5-6 cities deep, will be as productive as your the original area. Amd it’s nice to be able to crank out a modern armor in one turn.
Hills are the perfect environment, maybe with some flood plain to boost the food. Hills yield food and shields. Mountains only shields and grassland/plains are low on shields. With hills, you can get population (which is needed for a high score) and shields. Forrsts sucks and I chop them down.
The AI stays away from jungle. I like it. Many luxuries and lots of empty space to expand into.
Workers again: Keep as many as needed to convert any virgin territory into productive land in two turns, preferably one. That means at least 50 workers, and higher is great.
Avoid building warriors. Even with the latest patches and versions, they can only be upgraded to guerilla, which isn’t bad, but you can start out with a spearman and end that troop as a mech.infantry. If you have 5-6 M.I. in a city, the enemy will have to use nukes to take it.
And cheat as much as you can. The AI does, so why shouldn’t you?