Should I play the previous Fallouts before playing Fallout 4?

You can play NV on a PS3, but the game is really buggy. It’s buggy on all platforms, but the PC has the advantage of being able to fix most of those problems via the console. I could only run the game for so long before I got massive frame-rate issues and had to save and restart. Which became another problem, because the save file grows and grows and grows in size, so the only fix is to save everything in a new file. Which means you’re tracking something like up to 100 files well into the game and deleting old files is not the easiest on a PS3.

I’m told FO3 is even worse, but I’ve never played it on any platform.

NV is a fun game, but if I had it all it do again I’d probably buy it on Steam and play it on my computer.

Hmm. I don’t like shooters, in the sense of games in which the gameplay revolves around shooting enemies. Please tell me the later Fallout games aren’t just shooters!

The only type of content I really mind being locked out of is something that makes the game easier. For example, missing the chance to have a really powerful character join your party, or not being able to get a really powerful weapon that makes boss battles easier, or whatever. Taking the plot in one direction vs. another, I don’t mind that much.

ETA: Oh yeah, I’m only using a guide for 1, because it’s so old that I don’t really care about getting the full experience, just want to get the basic story.

So you’re saying that not only is a game made for mouse and keyboard playable with a Steam controller, but even with my PS4 controller? How does that work when the game has mapped all these different keys to commands like bringing up menus, choosing weapons, saving and loading, etc.?

They all have shooting. FO4 is the most “shooter” of them so, if that bothers you, you may want to try a different one instead.

The games all keep the VATS system, allowing you to pause* the game and select “aim for the head” with a percentage to hit rather than aiming a crosshair and hitting the trigger, Call of Duty style. FO3/NV truly pause the game in VATS, FO4 significantly slows time but does not fully pause.

Kinthalis is no doubt right about the games being controller playable (I assume he’s done it) and, when I think about it, it makes sense since all three games were available on consoles. So forget what I said before; I misread the amount of controller support for the PC.

It’s not shooting per se that I mind, it’s when shooting is the main gameplay element To give an example, I liked Uncharted 2 and 3, loved Uncharted 4, but didn’t enjoy Uncharted 1 that much because it was basically one firefight after another, without enough puzzle solving in between.

There isn’t a lot of puzzle solving in any of the Fallout games. Nearly none, in fact.

What I’m trying to say is that I don’t like games that are just shooters. Like Doom or something like that. There is stuff to do in the later Fallout games other than shoot enemies, right?

1 and 2 were turn based - you have a certain number of action points, and you could use as many as you want, taking as long as you want, until you are out of action points or you end your turn. The biggest difference was that 1 companions were dumber than a box of rocks and often a liability.

Tactics had the same gameplay plus two more options (your choice). There was a squad turn based (everyone on your team goes, then everyone on theirs), or a real time action game, but still isometric (action points replenish over time).

Never played BoS, real time I think. The cancelled FO3 (“Van Buren”), which you can download a tech demo of, was real time, but apparently they were also planning turn based.

Remind me how the FO4 shooting was better or it’s more of a shooter than NV? Aside from reduced RPG options. Aside from a (rather weak) cover system, I don’t remember much.

The most blatantly “this PC game is a port of the console” moment I have ever had is with 3. Maybe not the game itself, but the mandatory social network they made you install. In a PC game, you might expect ENTER to be “Ok”, and “Cancel” some combo of Esc/Tab/Spacebar/Backspace. Nope, ok was something like the “A” key on your keyboard, and cancel was “B”. :smack:

I have one but haven’t used it much, how does yours work? It is very choppy over wireless, even for less sophisticated games. Not sure if I should try wired at some point.

The FO games aren’t shooters in that sense. You’ll spend plenty of time just wandering around towns talking with people; some time exploring the landscape with very little combat (close to zero if you stay stealthy); and in FO4, some time building settlements, gathering resources for them, etc. So yes, plenty of non-shooty stuff to do, but most missions will involve combat at some point.

Fallout is absolutely an RPG with some shooter elements. Unlike say, the Bioshock games, which are shooters with some minimal RPG elements. Both great in their own ways, just different.

Wireless is going to depend on a ton of things, such as distance to the router/end point, the quality of your router, interference, etc.

My friend got really good results with a business tier wireless endpoint, those little white hubs that are on the ceiling. He’s got two of them and can seamless move from the livingroom to this office and the latency is pretty good.

Wired is going to be the best way to go though. Mine is wired, and for the games I play on the TV (not many, I’ve got a 21:9 monitor for a reason!) it works really well.

Well, the PS4 controller, with the steam overlay is completely customizable now. To an extent that is just not available on the PS4. You could use the touchpad, the gyro, and make some mouse and keyboard games play ok with it. But mostly, you’ll just find that games that support gamepads will be more customizable in terms of controls via Steam than on console.

The Steam controller bridges more of the M&K gap with the two haptic track pads that it has, in addition to it’s more accurate gyro and the two paddles in the back. It just offers even more customization options and more input types that make it a viable input device for games that simply wouldn’t work well or at all with two analog sticks, even with the extra customization that Steam would provide your PS4 gamepad.

I don’t even have one yet, but every review I’ve read says it works better wired. If you look it up on Amazon, the very first bullet point in the description is “wired network is strongly recommended.”

As I recall, FO3 & NV relied on the skills to determine your accuracy and damage with weapons. So you could point and shoot your weapon at a raider and your bullets (or lasers, etc) would fly every which way. Damage was the same way; hip shooting and iron sights didn’t inflict much damage. You were always better off using VATS and aiming for their head or weapon arm than to spray bullets at them. It gave the game a different and distinct flavor since combat was usually in VATS but it was a lousy “shooter”. Even when you skilled up and maxed out a weapon skill, VATS was preferable to just firing. Aiming felt sluggish as well.

In FO4, there is no weapon skill for basic accuracy/damage. Where you shoot is generally where you hit. There are skills to increase damage but, even without them, your weapon does its regular damage and not some severely gimped grazing hits because of your Small Weapons: 10. Aiming is better and it just generally has more responsive FPS mechanics.

You can go stealthy, sneak up and beat 'em to death. Or rank up Pickpocket and place grenades on 'em.

One guy managed to go through 4 without killing anyone but the game really doesn’t like that. He got enemies to kill each other and scum saved when that didn’t work.

Gotcha. I thought you were referring to mechanics more. Also as I recall, FO3 didn’t even have iron sights, right click might’ve added a little zoom.

I normally hate “dumbing down”, but I didn’t mind the simplification of stats in FO4 too much (and thought Skyrim was a huge improvement over Oblivion, which was a step down stats-wise from Morrowind).

Absolutely. I would even guess some people have played from beginning to end without firing a weapon.

Well, I’d call firing at near point blank range and missing a mechanical issue, if that helps :stuck_out_tongue:

In a game where .32 caliber can gib someone, it makes sense!

There’s an ability (I think called “Blitz”?) that lets you teleport into melee range to attack enemies, reducing your need for stealth. My FO4 character was based around stealth melee combat and the various bonuses you can stack up lead to ridiculous amounts of damage using a knife. Pretty fun. :slight_smile: And no worries about ammo.

Never fired a gun aside from the occasional sniping required to take out things like turrets perched in impossible-to-reach places.

But how, specifically does that work? When a game is made for mouse and keyboard, so that each of the 12 function keys has its own separate function, a dozen or more different letter and number keys have their own functions, shift, enter, tab, and other keys each have separate functions, how do you map that onto a controller which has far fewer buttons?