Those who played through that Rivet City quest in Fallout 3 will remember hearing that what’s left of Massachusetts is known as ‘The Commonwealth’ - mostly “blasted nothing” like the Capital Wasteland. However, inside what remains of MIT, now known as The Institute, advanced technology including replicant-like androids and tech to increase reflexes.
There’s also talk of conflict between the powers that be and the Railroad, which seeks android liberation. According to Kotaku, the player character appears to be a former soldier and awakes from cyrostasis, rather than exiting a Vault. Last year Three Dog’s actor also hinted at a return for everyone’s favourite schizophrenic DJ.
Since it’s not even been officially announced yet (so take early details with a large pinch of salt - although I still thinks it’s worthwhile pondering) I’d doubt it very much - Skyrim’s teaser trailer was released in December 2010, the game itself in November 2011. My guess is they’ll wait for the Xbox One/PS4 to get more established.
Yeah, I figured. Probably big announcement early 2015, E3 2015 trailer dump, Nov 2015 release.
Another thing they need to do as well: Make the game as moddable as possible on PC. Skyrim is STILL one of the top games being played on Steam, and the only reason Skyrim is still being talked about at all has a ton to do with it’s mods.
Mmmmm, thinking about loading up FO3 now. Was that a Game for Windows title? God I hope not.
Since F4 will be built to fit with the PS4 and Xone’s hardware, how might it be different than F3 and FNV?
Also, can people who know more about game design and coding tell me why there have been so few free roaming FPSs with driving? It’s seems possible to do it;I remember Romero saying that the reason Doom was FPS was because it was less demanding on hardware than 3rd person. GTA does 3rd person free roaming with vehicles. It seems that first person and free roaming and vehicles would be a peanut butter + jelly + chocolate combination. So is there a reason F4 might not have that?
I have but one thing to say about this, and that is “squeeeeee!” Would’ve been interesting to see part of the world outside the States, but I’m neither surprised nor disappointed by this move, and have my fingers crossed for DLC in NYC.
As to vehicles… I’ve gotten so used to hoofing it everywhere in Fallout that driving around would seem a bit off.
I’m guessing it makes the world seem smaller. The world of FO3/Skyrim/etc seems huge on foot, but in a car you’d fly by in a couple of minutes and it wouldn’t seem that way as much. So you could design a much bigger world (on next gen at least probably) but it’d have less intricate detail most likely as a design factor, or you’d have to worry that your users would get everywhere too quickly and think the world was inadequate. It’s also harder to design random encounters for a guy driving along rather than a guy on foot.
And really, does it add that much? In real life, we drive everywhere because walking would take forever and be mundane and be boring, but in these games, walking can be exploring, random encounters, etc… not a daily commute. If you’ve already explored an area and travel is mundane, there’s usually a fast travel mechanism. Although, now that I think about it, it’d be cooler if the fast travel mechanism was something airborne like a world of warcraft gryphon.
I hope not. And no, it’s not gorgeous… well, after some high resolution texture mods, an increase in the view distance and LOD levels, new models AND an ENB solution it can look nice:
But vanilla Skyrim doesn’t look very good. And it animates worse. I don’t know if it’s a limitation of the engine, a limitation of consoles which impacted design, or what. But animations have always sucked in Elderscroll games. I hope that changes.
I’m hoping that they’ve been working on a new engine. I want it to look like this out of the box:
I’d like to see cars in a FO game for two reasons: one, the acme of post-apocalyptic action movies is The Road Warrior, and it seems weird to totally ignore that influence. And secondly: seriously, it’s no one has figured out how to use a fission battery to turn an axle?
But like SenorBeef, I think we’re unlikely to get that, simply because of the scale. Note that most of those open world driving games have very, very few buildings you can go inside of. I don’t think this is a matter of better hardware - I think it’s time and money, and video game budgets are already bloated and out of control. I’d rather have a Fallout game where I can go into most any building and explore it, rather than one where I drive past endless impenetrable boxes textured to look like buildings.
Eh, YMMV I suppose. When I first booted Skyrim, I was blown off my seat. (BTW, if you want some *really *purdy Skyrimages, head there. You can thank me when you’ve stopped drooling :)).
Compared to Oblivion/FO3 it’s certainly night and day. On Pluto.
I’m… pretty sure the Skyrim and Witcher engines are one and the same. At least I know that Witcher armours and models have been ported to Skyrim without a hitch.
That might have been his point…as opposed to FO3’s “Oh, you have a companion who can waltz right in there, flip the switch and be back out again without a hitch? Nah, do it yourself and die or you’re a pussy!” writing.
Emphatic yes. That was my point. When the design team knows what the fuck it’s doing, and also happens to grok the *Fallout *universe and its underlying themes (because they fucking came up with them in the first place), you get an exponentially better *Fallout *game as a result. It’s all very counter-intuitive, but maybe they learned from those empirical results :).