I bought this game last week. I have only played the original SimCity and this one looked like too much fun.
The first night I played it, I got really pissy and decided I’d wasted my money. As Ponder mentioned above, the game is too easy. Really, really easy. I mean look, I am not one of those people gifted with the ability to rock video games – there is no reason it should be so easy for ME. There’s basically no conflict in the story line.
Everything is a matter of balancing numbers. For example, if you have 45 open jobs, best be sure you have 45 available sims. But it is the easiest thing to do in the world to maintain that balance. It’s the easiest thing to maintain all the balances. For example, if a shrine costs 8 ‘‘spiritual’’ point to build, then all you have to do is put something else on the map that generates spirituality… like a Buddha statue or something.
Making money in the game is also ridiculously easy (caveat–I have the game set on ‘‘normal’’’; there is a hard mode but I don’t remember what that entails.) As far as I can tell, roads don’t deteriorate and things rarely need repair… and you don’t even have to connect the power sources to the homes with power lines, you just put the Power Plant on the map and it automatically produces energy even if your house is clear on the other side of the board.
I did, however, eventually come back to the game, and enjoyed playing it a second time. I’ll probably play it again at some point in the future, because there are some good novelty things. The best thing about the game is the graphics and how you can zoom in and examine things in detail. Your sims are actually visible and have names and you can click on them to see what they’re doing/thinking and check on their mood.
There are also a ton of different things you can unlock and build… I’ve only unlocked about half of them so far… and the game seems to be getting more complex as I unlock more things. There are lots of cutesy little surprises, like a chocolate factory that generates income, and the fact that your liberal arts college has a 25% chance of generating a hippie (once your sim is a hippie, he takes up unnecessary space at venues.)
The game isn’t really SimCity, but it’s sort of vaguely basically like it.
I haven’t tried to do any ‘‘pure’’ societies… mine right now is super spiritual and super knowledge based, which is kind of the way an ideal one would be for me. There are entertaining things like Propaganda Seminars and giant MegaChurches that produce proselytizers (and money, naturally.) Certain buildings do have unique effects on sims and their mood/behavior. The buildings are all beautifully rendered and the variety makes for a quite interesting landscape.
So really, I think it’s kind of a neat game even though it’s easy.
But I haven’t really decided yet if it was worth my $50. I’ll get back to you.