Skyrim: Khajiit get no love from devs

It didn’t - the foundation of Orsinium was one of the effects of Daggerfall’s broken timeline, and completing the game for the Orc king.

For those who don’t know : there were a handful of ways to finish Daggerfall’s main quest, provided it didn’t take a massive crap on your savegame somewhere along the way. Bethesda couldn’t decide which was the “canon” ending and didn’t want to piss off and invalidate the decisions of fans who’d chosen different ones, so they decided that all of them happened at once, even though they were mutually exclusive, because using the Big Artifact of Doom to conclude the last bit of the quest basically sundered time itself so that multiple parallel universes all collided.

It isn’t vanilla Skyrim, but in the excellent Helgen Reborn mod there’s a Khajiit named Joto you can recruit who’s a decent fellow.

You say that like it’s a bad thing.

You say that like it’s a bad thing.

You say that like it’s a bad thing.

I think they wouldn’t have any trouble selling the kitty-kat race game, especially because, if they go that route, there will be a natural backdrop of the long running war with the Bosmer in Valenwood - which is right next door and Valenwood is currently part of the Dominion.

That said, I wouldn’t be surprised see Hammerfell feature as a full game, since Redguard was more of Tomb Raider style side story. I suspect Summerset is giong to be the finally. I suspect they won’t want to do Elseweyr and Black Marsh back to back. I think the lizards are a harder sell than the kitties, although they got the oddest origin story of all in this game. So I suspect it will be

  • Elseweyr/Valenwood
  • Hammerfell
  • Black Marsh (with a major subplot in Morrowind, since the lizzzies have over run the place
  • (Maybe High Rock again, if they want to do a modern Breton story)
  • Summerset

just a guess.

For those who love the Khajiit, I would recommend you consider the Khajiit Speaks mod
Khajiit Speak - Complete Dialogue Overhaul at Skyrim Nexus - Mods and Community?

Here’s the description:

And here’s an example of the dialogue change with Dirge (he’s a guy who hangs out in the Thieves’ Guild HQ)

This mod changes a lot of character text so think carefully about your mod list and load order before using it. It’s kind of a hassle, maybe, but I think it’s worth the effort.

Given those options, I’d like to see the next game cover both Valenwood and Elsweyr, with Southern Cyrrodil thrown in for good measure.

Well, Skyrim is mostly Nord, with Dunmer towns. Morrowind is mostly Dunmer. Oblivion was more cosmopolitan, but still man human races. I think it wouldn’t work as well if most of the NPCs were Khajit. It would be interesting though if they added more races, specifically the subspecies of Khajiit. The ones from Morrowind on to Skyrim are the Suthay-raht. Ohmes were in Arena and Ohmes-raht in Daggerfall*. I doubt you’d be able to play as Alfiq (smart housecats) or Senche-(raht) (giant big cats, maybe not sapient). But it’d be nice to see them.
*Both of these were essentially humans with tails, and the subspecies seems to me to be a retcon for Bethesda’s changing definition/improved technology.

One thing that amused my as a Khajiit was the flavor text for when you are a werewolf. "Is that…fur? Growing out of your ears?

<reply in my head> “Why yes; this one is impressed at your perceptiveness. Are you aware that water is wet as well?”

Well, let’s ask the folks here, see if we get other answers: If you had the choice to be an Argonian or Khajiit, which would you choose?

In the wild, Argonian for the disease resistance, waterbreathing and regeneration.

Socially, being a kitty person would be a lot easier than looking like a I come from a bad 80s TV series.

Khajit all the way.

You can carry a few potions around and get the same effects as waterbreathing and disease resistance.

Khajit claws and Night vision are more unique abilities.

I don’t know about you, but I’m a very poor user of potions and other one-time items in TES and other games. It would never, ever occur to me to quaff a disease resist potion, even when venturing into a vampire lair. So they sit unused until I sell them. If a disease bothered me that much, I would reload. As it is, with lycanthropy being easy to get, or corprus in Morrowind, disease immunity is earned quickly, thus I only get maybe 2 diseases in an entire playthough. Thus I like the “flavor” that getting one provides, as well as seeing the funny names.

You don’t need disease resistant potions, silly goose. Just a couple “Cure Disease” potions does the trick. Or you can just stop by the nearest shrine.

Absolutely. Plus, Khajit seem to have close and warm social bonds and their people consider hard-core drugs acceptable for snacking. Argonians are nice enough, but often seem to have a rather anti-social attitude towards their own. Also, evidently the Khajit ladies don’t mind their men’s sexual traits… :smiley:

I would really love to see an Elsweyr/Valenwood game, but I have my concerns that Bethsoft just isn’t up to the task. This is an area of the Elder Scrolls world that needs a lot of careful thought, and probably a lot of custom systems. Much of the cruft in Skyrim will look increasingly dated if it’s not improved drastically for their next big release. Consider the hilarious animations, the horribly bad Thief and Mage storylines, major questlines being bugged, and the clunky console-focused interface, and you can see just a few of the points that need improving.

You thought the Thieves’ Guild storyline was bad? That was one of my favorites. The Mage’s College was pretty lame, I’ll give you that one.

Ah, I see you’ve met Bethesda Softworks :D.

I saw somewhere (in a Cracked article?) that someone had beaten the entire main quest just by punching. I don’t know how exactly that would work during the big battle with Alduin on the Throat of the World, but damn it would be satisfying.

Hey now, I like the Altmers. They’re not all bad; just look at Ulundil (who hit on my character once as he was standing over his murdered wife :dubious: :D).

This is especially apparent in Oblivion. Mankar Camoran, according to all the lore, was a Bosmer. In the game he was an Altmer. I have a theory about this relating to the rise of the Thalmor, but it’s only my way of making the GLARING RACIAL INCONSISTENCY work in my little world.

See Shamus Young’s site for a complete demolishing of the storyline, bit by bit. Nearly every aspect of it was a complete failure in some respect. It’s a pretty epic takedown by the end.

http://www.shamusyoung.com/twentysidedtale/?p=14422

That is a masterful takedown indeed. It also brings up a big problem I have with the game. Everything happened twenty or thirty years ago, but why has everything been left to fester for so long? Do you really expect me to believe that Ulfric’s rebellion’s been going on twenty years with no resolution? Shorten the time on the wars, Bethesda. Make it five or ten instead of twenty or thirty.

Also, why is the Skeleton Key suddenly so powerful? In Oblivion it was just an unbreakable lockpick and two hundred years later it’s the all-powerful Key to Everything? A quick CYA from the writing staff would help. Make that the *real Skeleton Key while the one that Nocturnal’s just givin’ away in Oblivion the reward for services rendered key that fades away after a while. Aren’t the Daedric artifacts supposed to do that anyway?

*I haven’t played the other TES games except the last two so I can’t speak for the other three.

Even better - it’s not like Nocturnal actually cares about the thing being stolen, particularly. It happens all the time (her being the God of Thievery, it’s sort of her thing). Also, nobody else had this pointless “Nightingale” thing.

My thought? She started all this nonsense to get rid of the morons among the Skyrim thieves. :smiley:

Wow, talk about hard to please. It makes some interesting points, like plot holes and companion AI, but the rest of it seems like the author has a snark quota. I can’t stop imagining it read by Dennis Miller. Yes, I’ll nitpick back.

The author seems to be familiar with TVTropes, so does he know that “Tropes Aren’t Bad”? Even “A Wizard Did It,” which is okay in small doses. He wants a mead moving cutscene, or thinks that the guard is the first LEO in history to threaten grave consequences without justification? Or that the Skeleton Key doesn’t work as promised, because there are plot-locked doors just like in every sandbox game ever? Or nitpicking the Nightingale name (and doesn’t know what Nocturnal is)?

And having worked at a bank, it goes: new employees = no key; middle employees = key A; higher employees = key B. There is not one copy of each key in the bank. I rather liked the variety of quests instead of the standard fetch quest that thieves get forced into in games (those slogs are for the radiant quests).

Karliah, being a Dunmer, probably changed her original plan which was to let the damn Breton die of old age. :slight_smile:

And Nightingale Subterfuge kicks ass. It was always a problem (worse in Oblivion IIRC) where you’d get a frenzy spell or something, and it would be “foes up to level 6”. I’m level 20, it would be easier to punch them to death. Master level spells only go up to base level 25, and unless I intentionally grinded Illusion hardcore, I’d be level 50 by the time it’s 90.

On topic: no Khajiits in the guild? For a group of downtrodden, there’s a lot of fantasy-WASPs there.

I always thought it was funny: when my character dies, Nocturnal comes to claim me. Then Sovngarde says “nuh-uh!” Then Hiricine comes to claim my werewolf spirit. And so on, I think there’s more.