[QUOTE=Kinthalis]
This is just such a ridiculous notion. Can you give me one reason why Macs are better at those things? And don’t bother saying “Cause it’s pretty and shiny!”, which is what every Mac user eventually falls back on. Which isn’t even a universal fact. I like the design of some PC’s a lot better than I like some of the Mac’s I’ve seen.
[/QUOTE]
You know, I’m not sure why people still have this impression, as the line is a lot blurrier now than it used to be in the 90s. Back in the 90s, if you were a graphic artist, you used a Mac. This is still mostly true, but now that Windows is playing nicer with the way it handles graphic formats and supported software there’s not much difference.
There are certain nice tricks that the Mac can do that is superior over Windows… but they’re not deal breakers, it just makes working on the Mac much nicer and less frustrating. Things like QuickLook, Coverflow in the finder, Spotlight for finding myriad images spread all over god knows how many projects incredibly fast, the way the system renders fonts and text on screen, the development APIs for OSX are a dream and utilize some very nice, powerful and speedy ways for dealing with video and images. Quicktime is basically integrated in the OS, and arguably handles video the best when compared to things like WMP and others. Screen Sharing is also nice when collaborating with my collegues and clients. Want to tweak the way the camera is moving in this scene? Let’s just Screen Share, and you can watch me work, as I make the change the client want’s to see. Saves a lot in communication, and workflow – feels like we’re in the same room.
Apple has been the premier leader in developing technology and standards in the video and graphics environment. They pay a LOT of attention to such things, and understand that people use the computer to work and manipulate with such content. So most things they develop or integrate into their OS, feels slick, clean, speedy, and state-of-the-art.
A lot of users also say Mac’s interface is superior to that of windows when you’re knee deep in a project. I love to use Exposé, when I’ve got 4 apps open at the same time, and some have 10 windows open… click-boom, I can see everything at once, and get to the window I need immediately.
I’ve never worked in Windows in my professional career, but I’ve heard Macs are much better when it comes to plug and play type devices. Printers, cameras, hard drives, all such things. In my experience, this is largely true, although I can still have problems like every other computer. But one thing Apple is fantastically good at, and that’s integration. The way all their software and hardware work like one machine, even if it’s comprised of several modules.
There are certain industry standard pieces of software that aren’t even available on a PC. Granted, most of these apps are made by Apple themselves, like Final Cut Pro for professional video editing, but the reverse can also be true. I work in 3D/CGI/Animation now, and 3D studio Max isn’t available.
But I’d say over the years things like that have ebbed and flowed. To this day, production on the Mac, as far as numbers of professionals working on such rigs, are still very high. And development and support for the Mac is livelier than ever now that Apple’s switched over to Intel processors, 64 bit OS, and all that techno-gobletygook. So, when you’re working professionally, it makes a LOT of sense for a ton of reasons to be using the same system as most everyone else.
Also, graphics people put value in what you consider “pretty and shiny”. Good design isn’t about making things just look pretty for its own sake, it’s making it feel good to use, while also making it as intuitive and usable as possible. This makes spending 18 hour days, stuck behind an interface less stressful and more enjoyable.
So, I’m kind of all over the map there, as it’s hard to quantify, but there are reasons (and probably more than I’m mentioning here), and I wouldn’t use anything other than a Mac to work and play on. Perhaps some one else here can speak better about the core APIs and UNIX underpinnings that make Mac a superior OS for such things over Windows, now and in the future, but in general it’s true… they’re just better at handling visual content than Windows (unless you can argue differently?).