So tell me about acting

Like many people, I enjoy watching actors who are really good at their craft. I’ve always wondered how they learn to do what they do, either through natural talent or classes. When someone pulls off a performance, I’m just in awe of their skills. One of the best performances I’ve seen to date was when I was watching an episode of season 4 of Buffy: tVS. Buffy and Faith change bodies, and the way Eliza Dushku so positively nailed Buffy’s/SMG’s mannerisms almost had me convinced they really had changed bodies.

I run a weekly D&D game, and I would really like to learn the skills to be able to act a bit when I’m playing different characters. I don’t want to take classes, since I don’t want to join the theatre or anything. I would just like to learn how to act naturally to bring my characters to life. I still have a problem letting go. I’m a reticent person by nature, so going all melodramatic just isn’t a normal reaction for me.

Any hints, tips, suggestions, etc from anyone? If James Marsters is reading, I’d really like to hear from him. [sub]OK, I’d really like to see him naked, but it’s almost the same thing.[/sub]

I’ve been acting in and around Toronto for over 20 years, starting with a childrens theatre group and moving on to local community theatre, semi-pro gigs like dinner theatre and murder mystery nights and on to professional jobs, like a three and a half year run (as an understudy to three different roles) in Agatha Christie’s “The Mousetrap”. Having said that, I will say I’m completely unqualified to answer a question like “How does acting work?” But I can tell you some things that work for me.

First, make sure you understand what it is you’re saying or doing. I mean that literally. If you’ve been given a piece of dialogue to say, make sure you know what all the words mean, and what the overall message is that you are trying to convey. A lot of people, not just beginners, overlook this bit, and quite often they end up missing important opportunities in terms of emphasis and delivery.

Second, and going hand in hand with the first, is understanding why you are saying or doing something. This is the classic “what’s my motivation?” query that has become an acting cliche.

Both of these two points will help lead to a natural, unaffected way of moving and speaking in character. I’m sure you’ve seen performances where an actor either sounded like s/he was reading when she spoke, or moved in a stilted, hesitant fashion. Quite often that’s because they are not fully aware of what they are doing or why they are doing it. Absent those two elements, you’re just going through the motions.

The third step I take is identifying with your character. Having understood the characters actions and motivations, you have to put yourself into a frame of mind where those are the same motivations and actions that you would have.

This last step is the big one, and there are scores of methods that actors use. Two of the most famous are ‘sense memory’, where you recall a simlar event or emotion from your own past, and try to use that real experience to guide you through the characters experience, and ‘method acting’, where you immerse yourself as much as possible in the ‘reality’ of the character. This approach is what brings us the stories about Daniel Day Lewis never coming out of charcter during the filming of “Gangs Of New York” and Robert DeNiro actually driving a New York Cab for a couple of weeks before shooting “Taxi Driver”.

All three of things may seem like obvious points, but they are a lot harder in the doing than the saying.

If you’re goal is to liven up you’re RPG experience, I’ll suggest that you’ve probably already done a lot of the background work. You probably already know who your character is, and how s/he might react in any given situation. Get yourself into that headspace, and go for it.

Hope that helps. Have fun!

thwartme

I vaguely remember an interview with a well-respected British actor (Alec Guinness?) who described his technique like this: “I just stand up and say the line.” I can’t find a cite.

I’m sure he really did all the prep that thwartme describes.

[bitter technician voice]
Acting is all about not standing in your light, getting in the way during scene changes, and complaining about damn near everything. [/btv]* :slight_smile:

Actually, I would suggest picking up An Actor Prepares. It’s an easy read, and very informative. I found it very helpful while taking my required acting courses in college.

*These comments are meant in a humorous manner. No offence is intended. Most actors are actually very nice, professional people.

rjk

I’ve heard that quote, too. Hey, if I was as good as Sir Alec, I’d probably be able to do that as well! :slight_smile:

thwartme

Thanks for all the advice everyone. I think my biggest impediment is simply not letting go and being the character. One thing that’s helped, I think, is acting when I’m around my husband. I mean, really putting my all into it, even if it’s silly or melodramatic.

Uh, not to say that I put on a fake front around my husband. I mean, when we’re joking around and it’s obvious what I’m doing.

When I was 12, I wanted to be an actor. Having a part in a play cured me of that notion pretty darn quickly, but I think the reason was because I couldn’t accept criticism at the time. Obviously I didn’t want it bad enough.

I know that acting requires a bit of–overacting, if you will–to sound natural. Maybe “overacting” isn’t the correct word, but I can’t think of what I’m really trying to say. Perhaps someone else understands and can elucidate.

Well, I’m not an actor, but rather a classical musician. Still, there are a lot of similarities, especially when I have to play with a certain degree of expressiveness, emotion, and seeming spontaneity… 3 shows a day, 6 days a week, for a few months. Whether or not I feel “in the moment” is not important, as long as the audience thinks I am.

I think a good chunk of success comes from highly developed body awareness. It might sound dry and heartless, but knowing that x motion produces y result is very important. True, our best performance may only truly come from the heart, but the body alone can compensate and disguise what might be an off-night.

In my own practicing, a good chunk of it revolves in figuring out what my part (call it my “character”) is trying to say. Then everything else is devoted to being able to repeatedly say it over and over and still sound fresh.

Try video/audio taping youself and watch the results. I find one of the biggest problems with young actors/musicians is that what they internalize is not always what is perceived by the audience.

When you perform, you should also have a good sense of your surroundings - a little part of you should be focued on your fellow actors and the audience. Do you react to them? Can you see your performance from outisde yourself?

Rote practice isn’t everything - good reactions and adaptating to change are what make live performance so thrilling. Knoweldge about your character and the physicial ability to express emotion will let you act with what lines you’re given … and then improvise into whatever you want.

Oh, and DeadlyAccurate - yes, accepting criticism is a big part of growing as a performer. I apologize if this sounds trite, but the key is learning to recognize what is good criticism and what is a personal attack. Ignore or even laugh at the latter and use the former as what it’s indended to be – your guide for solving problems.

Reviewing recordings of ourselves is a big step towards that end. Many of us find it so easy to dismissively say “Oh, I just SUCK!” It takes practice and a healthy amount of personal diassociation to find the source of said suckage and use it towards your advantage next time around.

I agree that not enough actors do this, and I suspect it’s the cause of much bad acting.

My oldest friend is a Shakespearean actor, and his theater company usually spends the first couple weeks of rehearsal going through the play line by line, making sure that everyone in the cast knows what the words mean, not just on the surface, but also all the puns, connotations, and innuendos. As a result, they’re able to deliver the lines sincerely and intelligibly, and their modern audience really gets what’s going on. I never realized quite how dirty Shakespeare could be until I saw their recent production of “Twelfth Night.”

[QUOTE=burundi]
My oldest friend is a Shakespearean actor, and his theater company usually spends the first couple weeks of rehearsal going through the play line by line, making sure that everyone in the cast knows what the words mean, not just on the surface, but also all the puns, connotations, and innuendos.QUOTE]

Same thing goes for some of the better opera companies I’ve been with. Hell, even the pit orchestra was required to know exactly what was going on and being said on stage at all times. It was disheartening to find some players were actually offended they had to put so much effort into the production. :mad:

I have a degree in acting from a fine arts college and have done work on stage and in film and television (low-budget fringey stuff you won’t have heard of). I also write, direct, and coach.

I like to say that acting is so simple, it’s difficult.

Forget everything you think you know about acting. Is it pretending? Sort of, but not exactly. Is it emoting? Sort of, but not really. Is it about becoming someone else? Sort of, but not exactly. And so on.

Really, what acting truly is is a difficult thing to answer. At root, though, I believe that it is simply being and doing.

I’m going to suggest first that you get a hold of True and False by David Mamet. He espouses an extremely stripped-down vision of what the actor’s craft should be: learn the lines, pursue the objective, and do nothing else ("…nor do not saw the air too much with your hand…"). His philosophy is probably too minimalistic for my taste; while I certainly agree that there’s a lot of fat and folderol to be trimmed from the typical performance, what he says in the book goes beyond fat and into cutting bone. Still, it’s an excellent reference point for rethinking what should be important for the actor.

What others have mentioned here as “motivation” is more commonly called “the objective.” What is it the character wants in the play, and in the scene, moment by moment? For example, Hamlet (since I quoted him above) wants to be revenged on his father’s murderer. He can’t just do that immediately, though, because said murderer is now the king. So he must pursue a lot of mini-objectives while he builds up to his central goal. He attempts to convince Polonius he’s lost his wits. He recruits the players to re-enact the murder as it was explained by the ghost. He gets his mother on his side. He figures out what Rosencrantz and Guildenstern want, and counters it. And so on.

Without an objective, without a driving need, the character has no life, and might as well be a potted plant.

But that’s not all. You also need tactics. In other words, what does the character do in order to achieve the objective? And it’s here that the character really comes alive for an audience, because how the character goes about achieving his or her ends, and what he or she is willing to do, how far he or she will go, tells the audience everything it needs to know about the character. Tactics (sometimes called actions) are the window into the character’s nature.

Say I’m playing a character who wants another character to give him a hundred dollars. That’s my objective: get a hundred dollars from the other person. Now, how do I go about this? The scriptwriter will provide the tactics in the broad strokes; do I threaten, do I talk, do I assault, and so on. But there are fine shadings of interpretation, choices by the actor, that give the character its life and specificity. If, according to the script, I only talk, how do I talk? Do I wheedle and beg? Do I intimidate? Do I charm and befriend? Where am I in relation to the other person? Do I stand far from and face away? Do I stand close? Am I sitting at their feet or looming over them? Different characters will use different tactics, and it’s those tactics that illuminate the characterization for the audience.

There are variations on this approach. One lecturer who visited the school talked about an emotional objective in addition to the physical objective: I don’t just want my adversary to give me a hundred dollars, I want him to feel happy about it, or whatever. I don’t really buy into that, because I think the physical objective is paramount, and the emotional objective is just a step on that road— I will use a tactic to elicit an emotion in the adversary as a means toward achieving the ultimate goal. That’s more of a philosophical difference, though, and may appeal more to other actors.

Now, the thing is, you should notice that all of this is directed at the other character. I’m not thinking about what I’m doing simply for the sake of my doing it. It’s all in pursuit of something that is to be acquired from the other person, whether it is an object (a hundred dollars) or an action (a kiss) or information (the name of a lover) or whatever. If I am invested in my objective, and if I understand my character enough to know which tactics are valid and which are not valid (i.e. which are “out of character”), then the scene, really, will take care of itself.

And the interesting thing is, this mirrors quite effectively the way things work in real life. Consider: I’m sitting here at work. I don’t have anything immediately pressing, so I can entertain myself here on the Dope. Now, my phone rings. Someone is invading my psychological space, no doubt because they want something from me. I immediately need to find out what they want; that’s my first objective. Let’s say I find out they just called to chat— but I don’t really want to right now. My objective then becomes to get them off the phone so I can hang up. I have various tactics I can use for this: Perhaps I am brusque in my demeanor so they get the sense that the conversation is unwelcome, or perhaps I lie to them and say I’m working on something else and don’t have time to talk. Or, perhaps, they succeed in their objective and convince me that a conversation is worthwhile, maybe by mentioning they have information in which I am genuinely interested. Either way, the format by which actors analyze and build a scene, objective and tactics (and obstacles, i.e. what they need to overcome), captures remarkably closely the dance of human interaction in real life. It just organizes and labels it in a way that helps the actor figure out how to perform the scene and the character.

And that’s why I said what I did: Acting is so simple, it’s difficult. It’s simple, because we all do it every moment of every day. We all want things, we all pursue those wants, and we use different means of achieving them. Some of us are more effective at certain things than others. Some of us repeat the same tactics over and over; some are skilled at trying different tactics, different means to the end. Where it gets difficult, however, is that we’re not used to pursuing our objectives with unfamiliar tactics. Actors learn to step beyond their personal characters and take on the mantle of other people, by which, in the simplest and most straightforward sense, they drop their own toolbox of tactics and pick up another one. If they themselves are more likely to defuse a tense situation with humor, they may choose to play a character such that he handles the same situation with bluster and escalation. If the actor in real life flirts with a prospective mate with adolescent teasing, she may choose give a character a different approach to courtship, flirting by compliments and empathy. That’s why it’s simple, and yet difficult: All you have to do is be a person, but to really be an actor, you have to be a person other than yourself.

(Which isn’t to say some actors don’t do well just playing themselves over and over. Movie stars, for the most part, are just immensely charming people with a limited set of tactics that come across as enjoyable and likeable in performance and which they can use over and over. Nothing wrong with that, though whether or not it’s “acting” is probably a debate for another thread.)

So: How does this apply to what you’re talking about in your roleplaying game? How can you use this? Because it seems to me that what you described was acting as a character, conveying mannerisms and accent and behavior, more like an impersonation than a performance. That gets into the craft of acting, learning how to do dialects and studying physical movement so that one’s body and voice become instruments to be played as desired. That, I think, comes with training and confidence, and is more of a technical skill than an art. It has about as much to do with the creative process of acting, I think, as does learning the circle of sharps and flats that define the keys in sheet music. It’s a necessary piece of knowledge, but the more you do it the more you aren’t even conscious of it, and the more you can do it automatically in order to proceed to the more interesting challenge of interpreting the actual music. Same goes for acting: We study voice and dance and textual analysis and kendo and everything else in order to build up our repertoire of possible choices for the character to make in the scene.

Still, by taking the approach to the characters you’re impersonating of looking at the world from their point of view, thinking about what exactly it is they want to achieve, what they want to get from your players, and how they’re willing to go about obtaining their objective(s), you can take yourself out of your own self-consciousness and stop thinking about your own performance. It always comes out of the other person. As the character, decide what you want, and how far you can go to get it, and then go after it. You’ll find yourself acting without even really thinking about it.

I hope this is helpful. I could write another ten thousand words on the subject, but I hope this is a useful introduction to at least the general principles behind what an actor— at least, a good actor— is doing when he approaches a performance. And do take a look at the Mamet book; like I said, it goes too far, I think, in its method, but it’s quite useful for blowing away a lot of the extraneous gibberish that tends to surround something so ephemeral, so paradoxically intuitive yet counterintuitive, as the craft of acting.

Wow, Cervaise, that was just awesome. Thank you so much. I walked away from this thread knowing much more than I did going in; you’ve helped me so much.

I’m going to add that Mamet book plus the one lightingtool recommends to my Amazon wish list.

only slightly off-topic: Tho I’ve never tried acting myself, I’m fascinated by what makes some actors better than others. In this regard, I always enjoy reading interviews with Sir Ian Mckellan, a great actor, in may opinion, who always has something interesting to say about the craft. Here’s a link to a short recent interview http://news.independent.co.uk/people/profiles/story.jsp?story=522938

I’m no actor. And Cervaise is my big bro, so there’s no way I’m counterdictin’ him on his tour de forks primer on the art of acting. However, I do act as DM for plenty of D&D games, and I write fiction in my spare time, so I might be able to throw a few more tips more applicable to your particular angle.

Portraying an NPC or a villain or an random cityfolk encounter is pretty much as Cervaise advises, stripped down to its very bare essentials. The various parts you’ll play all want something, and they want it in a particular way, they have preferred means of achieving this, and they have knowledge that is separate from that of you (the DM) or them (the players). It’s most everything that acting is, except your lines aren’t handed to you.

For purposes of a D&D game, there are a couple of important factors to keep in mind as you “put on” a persona. One, unless the NPC is a kiss-ass shopkeeper or a devoted servant, it’s not the character’s job to give the players what they want; it’s the players’ task to give the character what he wants. Any character you play should be more than a damage hose or an information faucet or a supply depot: NPCs are frequently obstacles in their own right and it’s up to your players to figure out how to get what they want out of one. Your obligation as DM is to give the players only what they need to drive the story.

Some actors prefer to work with props, costumes, accents, makeup, or something on which they can rely (or from which they can derive distinctive traits). Maybe it isn’t the best way to learn to act, but it serves as a hook on which you can hang a performance, as long as you don’t lose sight of the character’s goals and tactics. Page 128 of the D&D rules (edition 3.5) has a list of fairly generic character traits (thin, bad breath, opinionated, bigoted, jumpy, constantly chewing on something, etc) that you can use to give the character a certain distinction. It doesn’t matter if your caricature of Ed the Stupid Peasant won’t win an Oscar, so long as Ed is memorable and holds his place in your campaign story.

Another important factor is to remember that just because someone is Lawful or Good (or both) doesn’t mean they can’t be annoying as shit. Just because someone is Chaotic or Evil (or both) doesn’t mean they can’t be friendly or cooperative, to a point.

Since I’m also a singer and musician (untrained), I’ll agree with Cervaise’s analogy of the circle of fifths. Just as you must know the tools of music in order to compose a specific kind of song, in order to put on a performance well, it’s important to know how to use your voice and your face and your eyes to convey the expressions and emotions you intend. It’s good practice to read books aloud, especially the dialogue bits. When your NPC rogue is caught with his hand in a PC’s coin purse, you should be able to pull off the mock-innocent stare and say “What? What did I do?”

Characters don’t just want things, they want it their way. That NPC rogue would happily cut someone’s purse to steal five silver coins, but maybe there’s no way he’d take five silver coins as charity—it might even make him suspicious. (“What’s wrong wif 'em? Are they real?”) An evil NPC wizard might happily use a player to test his new Flesh-to-Frog spell, but only for the joy of catching that player by surprise. Offer him a willing subject and he’ll make excuses. (“You’re obviously generating a contrary morphic displacement field, which would invalidate my experiment. I’m sure it must be an accident, as you’re too thick to have done so on purpose.”) A paladin who strives for good and right might happily kill fifty goblins in battle, but he’s far too fastidious to slit a sleeping enemy’s throat. (“It makes an icky gooshy sound and it gets my armor all manky. I don’t mind a battle, but I’m not cleaning this armor all up just for one goblin!”) Take those traits a bit farther and you’ll find rich territory for your NPCs. Perhaps the rogue always appears to be watching the players when he thinks they can’t see him—maybe he’s a compulsive shoplifter—maybe he’s a very bad liar. The evil wizard can ask disconcerting questions (“about how much do you think you weigh? Hm… going to need a little more ruby dust for this one…”). Maybe the paladin so hates the icky gooshy sound of spilling guts that he charges into battle saying LA LA LA LA LA LA LA at the top of his lungs, washes his hands obsessively, picks imaginary leaves and bugs out of his food, or stops to freshen up every time the party crosses clean water. Once you figure out what the characters want and in what ways they are willing to achieve it, their personalities become clearer, and their individual, specific lines of dialogue will practically write themselves. Just put yourself in that person’s place.

In a game last weekend, I had my party’s two NPCs actually arguing in favor of heading straight for the Bad Guy Stronghold Where Everyone Will Certainly Die because that is what they thought the party should do. They had their reasons for believing this was the best course of action, and the players (who knew better!) talked them into another direction.

Hope that helps.