[QUOTE=Anaamika]
I like all of the Prince of Persias, he’s a great character, but I don’t like Zelda one bit - don’t like Link. Link seems to me to be just a lump with no personality whatsoever,
[/QUOTE]
Out of wonder, do you dislike the “silent protagonist” trope in general, or just Zelda? Because Link having no personality is sort of the POINT. he’s called “Link” because his personality is (essentially) your personality, meaning they named him “Link” because he is your “Link” to the game world. It may not effect the plot, but you’re generally supposed to imagine yourself responding to the NPCs, not the character on the screen, Nintendo (and Japanese games in general I’ve found) just value linear narrative over the more Bioware model of choice branches. I’m not blasting you here, just wondering if it’s a Zelda thing or a trope thing, because from reading some of your post I would’ve pegged you as someone who would like Golden Sun or Chrono Trigger, however both of them have rather “flat” protagonists if you consider the fact that neither “talk” without your imagination and are meant to be your incarnation in the game world.
Anyway, seeing as how we recently discussed this in my intro to game design class we pretty much discovered that (both from the females in the class and polling data), the female gamer and the male gamer are pretty much in line. In fact, 40% of the existing market is female, it’s not a giant 90/10 split like some make it out to be. I think the main issue is when they make women, and I hate saying this, objects. I can somewhat understand it in games like Grand Theft Auto where the POINT is pretty much tasteless bouts of debauch, but I just started playing Soul Caliber 4. Seriously the women in that cross the line, the proportions were GROTESQUE, the only people that could possibly get off to that are 14 year olds just discovering new ways to feel good alone. It’s almost embarrassing.
Other than that there are some small differences noted:
Females tend to value story development more than males, but the results were close enough you could easily conclude it’s more personal taste (i.e. those raised on RPG’s rather than Male-Female).
Objectives - I’m sure we’ve all heard it by now:
“Men like finding a moving object in a blank field, like finding a gazelle in a barren savanna, whereas women tend to like to find an immobile object in a cluttered field, like a certain colored tree in an orchard.”
Finally, we had no numbers, but we considered that women may like friendly social interaction (a la grouping in MMOs) more, but we can’t say for certain.
Overall it’s mostly the same, it’s more about turn OFFS than turn ONS. I.E. try not to patently offend a portion of your audience.