Yeah my bad, I was not answering the question asked (how to play) but the one I thought was asked (how to win) :smack:
There’s a bit to take in with the nuances of the interface, but the best advice i can really give is: stick with it, it doesn’t take long to feel natural.
Don’t worry about taking your time in the more complex screens - if you’re designing a ship or choosing research, for example, the game pauses.
The most complicated part is building a ship - there are videos online to show you how in detail, but here’s my overview:
Choose a ship class from the boxes on the right, you’ll get a grid in the middle that shows you where components can go
You can drag components from the left onto the grid to place them; but certain spots can only be filled by certain components - look for the little letters on the grid
E boxes: Engines go here
I boxes: Inside components (like reactors) go here
O boxes: Outside components (like armor/weapons) go here
I/O boxes: Can have either I or O components
When looking at the components on the left, they also have little letters that show you where they can go.
To be functional a ship must have:
At least 1 CnC (cockpit, bridge etc)
Positive non-warping energy output (or it can’t fly anywhere) - doesn’t matter if negative warping output, that just means you have to stop for a recharge after a while
At least 1 engine
All slots filled - fill em up with power conduits or armor if you don’t want anything else there.
There’s a list of ship stats on the bottom right - anything that stops the ship working (such as not having a cockpit) will be flagged up in red.
Finally, weapons have arcs (and shields have circles) - press the arcs button (top right) to get an overview. Anything not covered by the shield is, well, not covered by the shield. Weapons can only fire in their arc direction.
There are two types of weapons arc: Forward facing (you’ll see yellow lines denoting the boundary of the arc) and pivotable (you’ll see a red shading)
You can click on the weapon to select it, then click and drag the arc to change where a red weapon arc shoots. Forward facing weapons cant be changed.
If i remember right, the’re are also 360-degree weapons (a anti missile defense, as i recall) but it doesn’t show an arc.
If you’re looking for how a completed ship looks - the default designs can be loaded by the load button at the bottom. Just remember what i said before about the defaults being over-armored in my opinion 