“Al Bhed Primers” in Final Fantasy X and X-2. Nobody learns a language one letter at a time! Why not have them learn all the words starting with A then B and so on?
Assembling weapons from materials found while fighting monsters. In Final Fantasy 8 I never did find all the materials I needed to make all of the best weapons for all of the characters. In Final Fantasy X they don’t let you dissassemble unused weapons/ armor to make better armor/ weapons.
Side quests so long you nearly forget the main story. Final Fantasy 8, Final Fantasy Ten and Arc the Lad were especially bad about this.
Nearly imposssible mini games you have to beat to get best weapons. Final Fantasy X was the worst, again. Three hours of dodging lighting bolts just to get Lulu’s best weapon? I don’t think so.
You can’t get there from here. Several games have final dungeons you can’t get out of.
RPG where you can’t level up your character by fighting monsters. I can’t remember the name of the game but the only way to level up was by fighting boss battles and since there were only so many bosses in the game you could only level up so mich. I never did beat the final boss because he was so powerfull.
Games where the final Boss is either too tough or too easy.
Action RPG’s were you can’t jump caticorner without falling off the platform. I can’t remember the name of the game but it took me three hours to figure out a method to jump caticorner without falling off the platform. Luckily you don’t have to worry about that in these new 3-d games.
Timed jumping puzzles. Tomb Raider was the worst of these.
Hard to shoot and run at the same time. Resident Evil.
Character slows way down when fighting monsters. Kings Field, Eternal Darkness.
Have to push button to run. Can I sue video game companies for getting carpal tunnel syndrome?
Have to push button to lock onto enemies. I nearly broke my finger playing Metroid Prime.
RPG’s with long deep dungeons where you can’t save. Arc the Lad and Wild Arms III were the worst. Why do they do this?