It’s a little bit like asking “Teach me what to do with this blank sheet of paper.” Some people will draw a picture on it, some people will fold it into a paper airplane, some people will dilligently write down everything they think they’re supposed to write and then say “What do I do next? This is stupid.”
With The Sims, some people like to model themselves or their families, some people use it as a storytelling tool, some people like building houses, some people like coming up with new ways to kill or torture the Sims, some people like creating new skins & objects, and some people just go through the career paths and get frustrated that they can’t “beat” the game. I’m not saying that’s bad, just that it’s more open-ended than what many people look for in a computer game. And just because it is the best-selling PC game of all time doesn’t mean that it’s right for everybody (but for God’s sake, keep buying it!)
I’ve never quite understood the torture thing. It can be kind of perversely fun at first, but I don’t have the heart for it. Especially the stories I’ve read about people who let them pee themselves or starve to death – it takes a long time, and they spend the whole time crying or calling for help. Just makes me feel bad.
For me, I just like coming up with stories and scenarios and seeing them play out. I’ve still got the gay couple I started the game with – I’d intended them to inter-marry with the 2 girls supplied with the game, and then start a rock band like ABBA, but the guys ended up liking each other too much. I moved them into an abandoned firehouse and got them a dog. (But one of them has started cheating on his boyfriend with the oil heiress that just moved into the neighborhood, while the other is secretly seeing one of the townie guys.)
A couple of houses over there’s Sven Gali, the recently re-animated lothario with a strange control over the hearts of women. He was brought back to life by Molly, an army lieutenant who wants to use his power to take over the neighborhood. She realizes that it’s all part of the plan for Sven to seduce each woman in the neighborhood and have them move in, but is secretly jealous of all the new “recruits.”
Another houses has Lothar and Grunthilda Hillman, ancient warriors unfrozen from a block of ice and forced to live in the suburbs. They live with a perky young grad student named Trish, who’s studying (and having to clean up after) the couple as part of her thesis.
And that goes on and on. It’s not like I play the game all the time, but it’s nice to pick up every once in a while and let the stories play out a little bit longer – help somebody get a new career, seduce another man or woman, move into a different house, whatever.
One last thing: for a game as open-ended as the Sims, I’m impressed with how much time they spend on the content. All the stuff they do with Simlish is still hilarious, even after 3 years. Especially the country-western Simlish songs. The sound team deserves a lot of credit.