Tell me about Guild Wars!

I’ve been looking at this game for a few months since I quit WoW, but I haven’t been convinced to buy it yet. Based on what you know about me, do you think I’ll enjoy this game? Here’s the vitals…

I want to play by myself sometimes. If grouping is essential for most parts of the game, I’m not interested.

I don’t care about pvp. I got enough pvp in WoW. I’m looking for fast paced and fun PvE, like Diablo 2 was.

I don’t want to spend a million hours on a game. If there’s nothing to do in less than 2 hours, I’m not interested.

So what do you think? Should I give this game a try? If you’ve played it before, let me know your experiences.

I don’t particularly like it. Grouping isn’t essential, necessarily (you can hire henchmen, but they’re both pretty stupid and not as effective as other human-run characters), but it’s encouraged. Everything outside of towns is instanced…you or your group are the only players there. Joining a guild is encouraged, because the PVE content only goes up to 20th level. After you level to 20, most of the game is PvP (hence, Guild Wars).

When, for some reason or other, my account in WoW is unavailable, I will occasionally get on and play a little. But I never usually last more than about 30 minutes before I shut it off, muttering “fuck it”.

My sister plays it. A lot. I played it for a while but got bored pretty quickly. It’s just a lot of running around…It forces you to find a circle of friends to get through the quests (hence the “Guild” part I guess) but after a while I got bored pretty quickly when my next quest couldn’t be achieved because I was too high of a level to get XP from nearby enemies, but when leaving the gate for the next quest I would get smeared across the bridge. It turned into a “I will transport you to the next town for gold! Let’s just hope I don’t get killed as I run run run!” kind of thing in the end before I gave up on it. For not paying per month it’s tolerable, but if you want something exciting I would go for something like WoW.

My experience with it was that it was pretty PvP-focused. The PvE game is largely there for you to learn the basics of your character, I think. There’s not really all that much to do, and I found the powers system very limiting.

It does have much nicer graphics than WoW, in my opinion, and most of the quests are marginally less annoying. I wouldn’t call it fast-paced, really, but it’s somewhat faster than WoW.

Given your criteria–fast-paced, solo-friendly, PvE-focused, and playable in short periods–I have to ask: Have you tried City of Heroes/City of Villains? It meets all of those pretty well. If you’re set on a fantasy game, it’s probably not what you’re looking for, but it’s a good game. It’s not hard to get a trial account to see if you like it.

I’m interested. Tell me more! How much progress can you make in the game without having to group?

My brother recently got a copy so I’ve been playing it a bit with him the past few weeks. I’m not fond of the game myself.

First, the progression isn’t that interesting. While I hate equipment hunt fests in online RPG’s where everyone camps out for hours or days(!) to get the “best” equipment there isn’t a lot of equipment to switch up with in Guild Wars. I’m level 14 and I’ve used the same weapon since level 8 (and there are only 20 levels in the game). I have applied some upgrades to it but the armor I bought at level 8 was the last improved set of armor I’ve seen.

The environments are uninspiring; occasionally you see a nice bit of archecture but you never do anything with it. 95% of the time I’ve been wandering in generic outdoor environments with carefully sculpted cliffs that prevent me from moving off the narrow path.

I like the idea of the wide variety of skills which you can switch out depending on situation but so many of them feel useless.

As noted I’m level 14 of 20. I’m also about one third of the way through the game’s content. So the progression of the game is not particularly well balanced.

So I give it a thumbs down. The character progression just isn’t interesting enough to make me want to continue and the world design is just flat out boring. Also, the player base seems to be mainly comprised of 12 year olds trying to pretend to be clever which makes them rather unpleasant to be around. Fortunately you only encounter this in towns and I’ve been able to completely ignore them all despite the numbers of topless breakdancing twits.

For progress without a group, before my brother got the game I leveled about halfway through without a group before I got bored of it.

Okay, huge spiel coming. (I’ll answer your specific question first, though.)

Generally speaking, you can play all the way through to the level cap without ever needing a team. The only time a team is explicitly required is on Task Forces and Strike Forces, which are special story arcs designed for team play–you have to have a minimum number of people on a team before the contact will let you start. Even so, I’ve soloed the first task force in Heroes with a Trick Archery defender (think Green Arrow), which is considered one of the weakest soloing builds. (Admittedly, it was very painful, and I did it only to prove a point.)

The bulk of the missions in the game are instances. They’re scaled to your level, the size of your team, and your difficulty setting. A solo hero on the lowest difficulty setting (Heroic) will typically face groups of three even-level minion-class enemies in a spawn. Bosses don’t spawn on Heroic–the “boss” spawn in the mission will be a lieutenant instead. Elite Bosses–unique characters who are generally supervillains or the leaders of criminal organizations–will spawn on any setting. They’re substantially tougher than bosses but still soloable. Your contact will usually warn you that a mission with an Elite Boss will be tough, and recommend taking a team. With a team, or on a higher setting, more enemies spawn, and they spawn at higher levels.

The balance of power is very much more in the player’s favor than in WoW–the idea is that you’re playing a superhero, and should be able to wade through swarms of flunkies before taking on the big guy, so the original idea was that 3 even-level minions was a fair fight for one hero. That’s true for the less solo-friendly classes (archetypes) at low levels; at high levels, 3 minions is a cakewalk for pretty much any character. This contributes to the fast-paced feel of the game.

Movement definitely bears a mention, since I’ve been playing WoW a bit this week. You start off moving as fast as or faster than a WoW character, and one of your inherent abilities is Sprint, which makes you noticeably faster as long as it’s turned on. At level 6, you can open a travel power pool, but the first-tier travel abilities don’t make you much faster (Hover lets you fly at about walking speed, and Combat Jumping lets you hop around a bit farther and faster while protecting you from being immobilized). At level 14, you have access to a travel power–flight, super speed, super jumping, or teleportation. At this point, you can move around much faster than in any other MMO I’ve tried, and the powers get faster with level and with slotting. Most zones also have at least one monorail station that will take you to a bunch of other zones–picture having a portal in Ironforge that opened onto every other Alliance capital. There’s also an interdimensional nightclub that serves as a travel hub, and SG bases can have telepads that link to every zone. Travel in City is very, very fast.

City’s character creator is its pride and joy; you can look like almost anything from the moment you create your character. (There are some special things, like wings or rocket boots, that you have to unlock, but those pieces are in the minority.) If you play a character that uses a weapon, you can customize the weapon’s appearance somewhat at character creation or at the tailor, but the effect of the weapon doesn’t change. It’s not loot, it’s a facet of your character.

Gear is different, too. In a sense, there isn’t any–no weapons, armor, jewelry, or what have you. Instead, there are enhancements. Enhancements are used to increase certain aspects of each of your powers. If a particular attack is missing too often, you slot an accuracy enhancement in it. If you want it to be usable more often, you slot it for recharge. You get enhancements from drops, from stores, from the auction house (actually consignment house or black market) or from crafting them.

The City analog to potions is inspirations. They drop from mobs and can be purchased from stores and contacts. They can heal you, restore endurance (mana), increase your defense/damage resistance/accuracy, break you out of a mez, or resurrect you on the spot. They take effect instantly, and there is no cooldown, but most of them last less than a minute.

There are no crafting skills as such. If you have a recipe and the salvage (materials), you can craft the item. You can craft enhancements, costume parts (which unlocks the part permanently for that character), and temporary powers. Even the generic crafted enhancements are better than the ones you can buy, and there are special enhancement sets that give extra bonuses. You can buy all the generic recipes at a crafting station if you don’t get what you need from a drop, but the set recipes are only available from drops or from the auction house.

To chime in with Balanced, I’ve played City of Heroes/Villains pretty steadily for a couple of years and have enjoyed every bit of it. The pacing is wonderful, character balance is incredible, any character can solo a mission, but can be well complemented by other archetypes, and as previously mentioned: the character generator is the most in depth that I have ever seen. If you are a character altaholic, this is probably the right MMO for you.

Not much to add here. I’m just going to say that CoBa and Balance are entirely correct. I’ve been watching others play and playing myself for years and it is probably the most fun I have ever had playing any game. No useful information there, just a vote of confidence for CoH.

Eliza can’t solo worth crap - even three even leveled minions. But she is built specifically to follow TC around, keep him buffed and alive, and she did that VERY well - who needs to do any damage when you travel with a Fireblaster three levels above you? Most of our characters are built as duos - many of them solo fine, but since we build them to duo, they have odd builds.

We spent three months playing WoW - a number of things drove us bonkers - travel times, game pacing. But probably biggest is that we were used to being able to sidekick in COH - if one of us solo’d one of our characters for an afternoon (or a week) and outleveled the other - no big. We’ve taken our son and his level 10 character around on level 40 missions. WoW was always frustrating in that if your friends WERE online, your chances of having characters at levels that could play together were pretty slim. If you started new characters, they all needed to be the same race - or you had hours ahead of you to get them all to the same city.

Point taken, Dangerosa. You can build characters that can’t solo effectively. It’s just that it’s generally a deliberate decision to maximize support capability (which isn’t really necessary, since a balanced defender is pretty damn effective–but I won’t get into that here).

I also neglected to mention the sidekick/exemplar system. I haven’t seen it matched in any other game. The short version, Mosier, is that if you’re at least level 10, and at least 3 levels higher than another character, you can offer to sidekick them. If they accept, the game bumps their stats to 1 level below you. They don’t get any extra powers or slots, but they can still contribute and get xp on the team. The other way around is exemplaring, in which a lower-level character invites a higher level one to be an exemplar; the higher-level character is dropped temporarily to the lower level. The exemplar has the stats of that level, and has the powers he took later grayed-out. Exemplars get no xp, but any experience debt they have gets paid off twice as fast. (Debt is City’s death penalty–when in debt, half your xp normally goes to paying it of.)

If you’re looking for PvE, Guild Wars is not what you want. The PvE blows, and really is just there to give you room to learn and unlock skills. The PvP is really where it’s at.

That said, I’ve played WoW PvP and GW blows that out of the water. The classes are much better balanced and since gear isn’t all that important, it is often much more of a teamwork oriented game than WoW. Only caveat though is that while you only need one portion to get into the game, to be competitive you’ll probably need skills from all portions. This is the main reason why, despite being ‘no subscription fee’, I dropped it–I couldn’t afford both that AND WoW at the time if i wanted to be PvP competitive (which I did, and I HATE WoW PvP–make of that what you will). (I believe you can buy skill packs for the other portions now without getting the whole game, but I think the price is the same)

It’s also not that great for short periods of time.

The graphics are certainly better, but they don’t have the same “holy SHIT!” effect that WoW sometimes has–everything feels smaller. Also, no jumping blows :wink:

Haven’t play CoH/CoV, so unfortunately, no comments there.

Mosier, based on your three requirements, you might want to take a look at Tabula Rasa. I have never grouped officially, though I have helped out others (some aspects of the game encourage working together as an ad-hoc team for brief periods); I’ve never PVP’d and there seems little emphasis on it; and you can play for just a few minutes and still accomplish something.

I’ve also played a lot of WoW and CoH, though I don’t play either much these days. But CoH seemed like something really fresh and fun after WoW; I just liked the city/modern aspect of it.

This was the state of the game when originally released 2-3 years ago with Prophesies (very little level 20 content), but now with the additional chapters and expansions, the vast majority of the game is PvE for level 20 (max level) characters.

The game is not really level-based (one can level up a new character to lvl 20 in only a few hours). The character growth after level 20 comes with additional skills, gear, and skins.

Now with the Factions and Nightfall expansions, there is simply tons of PvE content for those who don’t like the PvP side of the game. There have also been new classes, weapons, skins, heros, and other features added in the expansions.

I love the game, although I would recommend starting with the Nightfall chapter since it provides you access to new classes and NPC heros that make doing Prophecies later much more fun.

My big problem with Guildwars (and now Hellgate London) is that all hunting is done in instances. So your chances of either meeting people, or just randomly interacting with them is very small. If I wanted that, I wouldn’t play online.

True, the PvE side isn’t really so much of an MMO because of the instancing, but it’s more of an RPG with lobby areas (towns) where you can auction, chat, and form parties.

Funny, that was a selling point to me, but then I don’t find much online interaction very compelling.

I played Guild Wars for a while and enjoyed it since henchmen could fill out a party rather nicely if not as effectively. Another game I’ve recently played a bit of is Dungeon Runners, mostly because it’s free to play (though crippled, with an option to buy a membership) and easy to jump in and out of. I’ve also been able to play most of the game solo, but you do need to group to take on the big boss baddies.

You can do almost everything by yourself. Theres henchmen you can take with you for a share of the loot, and heros you can level and train and equip which makes the game almost like a party based RPG like baldurs gate in the expansions.

The game was SUPPOSED to be a pvp game but that didn’t prove to be as popular as desired so its been steadily moving away from that. The focus has been squarely on pve with some pvp touches thrown in every expansion.

You can run an instanced zone in about 10-15 mins, you can accomplish a lot in a couple hours. Playing a ton doesn’t exactly make your character more powerful, more like it makes you more versatile because you can only always have eight skills loaded so when you get the ones you need for your build you really dont have to worry anymore unless you want to try something different at some point.