It’s been a long time since I have played at lvl 14, so please forgive me for suggesting you use skills that you don’t quite have yet.
The LM is one of the classes with several crowd control skills. You just don’t have enough levels to have many of them yet. You also don’t really need them all that much at lower levels. Blinding Flash is useful the moment you get it, and Light of the Rising Dawn is more useful as a nuke than a CC skill early on. You are not a cc-exclusive class: LMs have several other niches and when properly played, can output very respectable DPS. If anything, you can think of your LM as a tank mage.
Your strategy above will definitely work, but I would suggest that it might not be the most fun way to play a LM even at low levels. The LM is not a tactical nuke class: at the early levels, you should get roughly 50% of your DPS from hitting things with your staff. The proportion of DPS you inflict in melee will go up once you begin to dual wield a sword and staff. If you stand back blasting from a distance, you are not going to make the most efficient use of your capabilities.
You may justifiably worry about your squishiness: after all, your only armor is your bathrobe. Loremasters have a tool for this, which you happened to get at lvl 14 already. It is the inestimable Sign of Power: Wizardry. From its text, you might think it sucks. It takes a little more explanation, so please bear with me.
Your pet is not a tank, it is a melee DoT. Every time it attacks, there is a chance it will proc a condition called Flanked!. You will hear a tone, see purple arrows pointing to the flanked mob, and will see a jaws-looking debuff in the mob’s debuff row. This condition lasts about five seconds or so. Flanking has nothing to do with position, it just happens randomly with each pet attack. When a mob is flanked, you can do two special things. If you have Staff Strike traited (which you simply must do ASAP), you can do an Improved Staff Strike into a flank that does massive light damage and can proc a stun (you don’t need the trait to Staff Strike into a flank but it is more devastating by far). You will hit something fierce this way. But if you are hurting or your Staff Strike is cooling down, then you use your wonderful SoP: Wizardry. This will give you a robust self-heal.
So your strategy at low levels goes something like this. Use the Raven, not the bear, and keep him perma-Enraged. I also bind pet keys to my hotbar because using the mouse is annoying and because I micr0and will see a jaws-looking debuff in the mob’s debuff row. This condition lasts about five seconds or so. Flanking has nothing to do with position, it just happens randomly with each pet attack. When a mob is flanked, you can do two special things. If you have Staff Strike traited (which you simply must do ASAP), you can do an Improved Staff Strike into a flank that does massive light damage and can proc a stun (you don’t need the trait to Staff Strike into a flank but it is more devastating by far). You will hit something fierce this way. But if you are hurting or your Staff Strike is cooling down, then you use your wonderful SoP: Wizardry. This will give you a robust self-heal.
So your strategy at low levels goes something like this. Use the Raven, not the bear, and keep him perma-Enraged. I also bind pet keys to my hotbar because using the mouse is annoying and because I micro-manage my pets a lot. Even at low levels, you will have no problem catching flanks every 10-20s or so.
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Sign of Power: Command. This always goes first. It’s a wonderful debuff and does not pull.
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Burning Embers. You can send the pet in here, but if there are nearby mobs, you do not want the pet to pull them accidentally. Burning embers will also lay down a nice slow, giving you time to move into position.
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If you have enough room, now it’s time to Gust of Wind. If this is a multi-mob situation, consider Fire Lore. Otherwise you probably won’t even need it.
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Charge your ass in and hit things with your paddle while your bird hammers away. Always give yourself an auto-attack in between your skill chains. Here you can just repeat Burning Embers, Gust of Wind, and Staff Strike. When you get a flank, either self-heal or lay down an Improved Staff Strike.
When you get Light of the Rising Dawn, you might want to pull with it. The nuke is large and the stun gives you enough time to fire off some other skills in the chain. By the time the mob gets to you, half his morale is gone and you’ve debuffed him into the stone age. The rest is staff city.
Two mob situations are easy. Keep one mob mezzed with Blinding Flash while you work on the the other with your pet. Three mob situations are not difficult: keep one mob mezzed, debuff the other two, keep your bird on one with his Evasion and Distraction powers chained, and you han