Also of course games where you shoot fairly-realistic humans generally have a minimum age for purchase. Kids can’t purchase such games.
So “let’s give rape games to kids” is in no way analogous to anything.
And that’s before we get to explaining how the idea that playing shooting games makes people more likely to commit mass shootings is demonstrably false.
It also ignores the fact that the rest of the countries in the world play the same video games we do and none of them have mass shootings every couple days.
So, A) People absolutely do die from being raped. And B) the reasons we don’t do that isn’t because we’re afraid the kids are going to turn into rapists.
It’s mostly because it would be considered pornography and wouldn’t be sold through any mainstream outlets. There are many, many cheaply made flash games that have rapes in them, but no one is going to spend AAA-game development money to make a game that they couldn’t sell through Amazon, Walmart, Target, Steam, etc. It’s the same reason there aren’t any big budget X rated movies – there’s no place to show them.
Someone tried to capture the same premise a few years ago with “Hatred”. A fair amount of hand-wringing but also a lot of apathy and the game, when released, was a boring dud.
And even in cases where you play a “bad guy” protagonist (such as the Mafia series), you’re still better than those other bad guys who are sadistic creeps, unhinged, etc. You’re usually the nicest bad guy of the group which generally precludes you raping people, torturing children or whatever other “Well, let’s make a X game then!” example gets drummed up.
There are still some pretty vile video games out there like Hatred from a few years ago. Turned out it wasn’t a very good game anyway so it just faded away but it caused a stir when it was new.
That’s an odd rejoinder considering the despicable real life murderers who judged the innocent people they were killing (Muslims, Americans, Jewish people, minorities, LBGQT, liberals, etc) worse than themselves for nonsensical and worse reasons, most of whom did not get their justification or inspiration from mainstream video games.
Yeah. Battle Raper came out in 2002, which is the year Japan started experiencing monthly school shootings … oh, wait, no. It’s not Japan that has regularly school shootings. It was that other country … shoot, what was its name?
As someone else pointed out, cracking down on video games is likely to backfire. The political side that does so won’t pick up much, if any votes, from being the “anti-gaming side,” but it does stand to lose votes from doing so.
As a matter of fact, that particular post of mine didn’t really argue either way regarding video games, only (in admittedly a rather roundabout way) that it was bizarre to draw a correlation between video games and mass shooting through a rather poor inference alone.
But it is a rather good example of another deflection attempting to attack a post perceived to be on the weak side rather than address the point by, ya know, producing any any facts, figures, scientific research, etc. rather than “common sense”, just-so theories and stories that have the unfortunate problem of being totally unsupported by years of results showing the opposite, namely that after decades of research but also simultaneously increasingly realistic violence in games, no such correlation has been found.
This shouldn’t even be controversial, but somehow it’s been picked up as a flag to bear in the culture wars.
It’s not rocket science. This was a dead issue. There was a lot of fretting over it in the 90’s and early 00’s but study after study after study debunked any link between video games and making people more violent.
It was literally resurrected by Trump and the NRA and Fox to try and find something else to blame than guns for the recent school shooting in Florida.
Pure deflection and a weak attempt at that. Nothing else to it.
Oh well, a study. There you go. Anything like the dietary studies the government based it’s food pyramid on that were completely wrong about everything?
But go ahead and blame an inert object for behavior issues and ignore correlations between acts committed thousands of times in games and those in real life. Forget the obvious feedback loop for psychotic behavior. We’ll just link occasional cruelty to animals to such behavior and ignore daily reinforcement found in games.