[QUOTE=Gozu]
Well, as I see it, PCs definitely have more raw power than all the new consoles. But raw power isn’t everything. Consoles are designed with games in mind and are perfectly tuned for that purpose. More importantly, games can be optimized to much greater extent thanks to the static nature of the hardware.
In practice, most of the best-looking games I am aware of are out or coming out on consoles. Gears of War and Viva Pinata look better than anything PC games have to offer imho. Upcoming PS3 titles also outclass any outcoming PC games visually. There are no PC games that look better than games like Motorstorm, Metal Gear Solid 4, Ninja Gaiden Sigma and Heavenly Sword among others. Gametrailers has got good footage of these games and more .
The only PC games I can think of that can rival these are Bioshock and the Far Cry sequel (and maybe that Tchernobyl game that keeps getting delayed). Overall, I give the advantage to consoles.
The bottom line is they’re cheaper, have more quality games, are often more fun to play and thanks to the growing ubiquity of HDTVs and 5.1 sound systems, their looks and sounds have nothing to envy to PCs(yet. No doubt it’ll change in 3 years).
So, I will admit that PC gaming isn’t near death yet (say thanks to WoW) but It’s definitely stagnating at best.
[/QUOTE]
(I would like to mention that from a gamers point of view it’s about having fun while playing games. Graphics are important because it moves the technology forward more than anything else.)
I often come by this argument, but I’ve never see anyone referring to credible cites to prove it. The best piece of information I have come across is at the very respected Bjorn3D site, in an indepth review of the Xbox 360 GPU. (warning: technical)
Obviously, there’s an advantage to developing games on a closed system. But all hardware has its limits, and both the 360 and the PS3 is up against the new 8800 graphic cards from NVIDIA. To compare: The PS3 GPU is quite similar to a 7800GTX, released in June 2005 (cite). The Xbox 360 GPU is harder to pinpoint as it was developed independently from (at that time) ATI’s next pc graphic card, but generally its compared to the x1800xt, released in October 2005, (R420 - R520 mix) (cite)
When you compare the new 8800GTX to these previous graphic cards, you’ll see that the 8800 already outperforms console GPUs by 50% - 100% (cite1, cite2,
cite3). At the highest pc resolution (2560 x 1600), these older GPU’s are sometimes outperformed by several hundred percents (cite). On top of that, the 8800 has crucial next generation rendering techniques in DX10, such as Shader 4.0, which are not present in the new consoles.
So, I have to disagree strongly that console games has better graphics than pc games. It isn’t even logical. You say that raw power isn’t everything, but designers aside, it is. What it comes down to is the amount the data that can be processed per clock cycle. More data = more details. More details = better graphics. Have a look at the console-developed game Republic Commando (later ported to PC), released in 2005, which Gamespot claimed “looks fantastic on both the PC and Xbox, with excellent character models”. Play the game, and you’ll see that it doesn’t. It looks very average, actually: image1, image2, image3). And when compared to a game such as F.E.A.R (also 2005) it’s like night and day: (image1, image2, image3, image4).
Of course, these F.E.A.R images are taken with a newer GPU (and F.E.A.R. was later ported to 360 with enhanced lightning) than those in the previous console generation. But that was your point, wasn’t it? That consoles can keep up for years graphically?