I don’t think I follow a few of the claims in this thread.
To begin, in response to Erislover and Arwin, I am not aware of a console in recent times that exceeded mid to high PC capability or performance at time of release. As has been pointed out, consoles have the same components (and very similar GPUs) that are found in PCs. And not just for the fact that they both have transistors and processors, we are talking about very similar architecture and design here, if not identical products (e.g., the XBox’s Geforce3 GPU). Of course console makers have to source a specific component and stick with it for at least five years, so it’s clear that even if there is a console advantage at time of release (which doesn’t appear to be the case), that advantage logically cannot last very long.
We’re not only talking about top-notch PCs. This isn’t just about AlienWare drool machines, but any current product available that is of a fairly good standard – it might be a Dell or the box you custom-build on your own. If you pick it wisely, it needn’t be incredibly expensive.
The argument that there is less hassle with a console is undoubtedly true. But there remains the obvious trade-off between simplicity and quality, much as there is with the controller vs keyboard/mouse argument: one is indeed simpler and easier to use, but not necessarily better. Now, some games are designed exclusively for joysticks or controllers, and some exclusively for keyboard and mouse. I would fall over in astonishment if I saw, say, a controller-wielder beat a keyboard/mouser in an RTS or FPS contest. On the other hand, obviously controllers are the ideal choice for platform jumpers and 2D shooters, because you don’t need anything more than a directional stick and a couple buttons.
Yes, developers do learn all the secrets of the consoles they work for, and they become able to squeeze out every last drop of performance from the hardware. That’s great, and probably the most obvious case remains the hallowed C=64 (which was a PC, but of course well before the Age of the Upgrade Rat Race). Nonetheless, every time I read a PC review of a console game ported to the PC, either the port is of sloppy execution (and fails to properly use the superior power of PC hardware), or it’s a decent piece of work and earns the obligatory comment about how the game looks better/is faster/whatnot than the original console version (a good example is the KOTOR games). And, of course, both PC games and console games suffer from having no shortage of titles that are absolute crap, so the fact that not every game is well crafted or translates well across platforms is a given.
In addition to having significantly greater power in every possible aspect than a console, a PC is also much more versatile. If you want to insist on a cost comparison without taking into account that very few people use a PC exclusively for gaming, then of course you will cast consoles in a much more favourable light. But, in reality, that PC is also used for a myriad other tasks that come under consideration when a purchase is considered. That’s why most people are quite happy to pay, say, $1,000 or $1,500 or more for a PC, but no more than $400 tops for a gaming system.
The video game industry is a burgeoning one. Console games are indeed in a majority, but I suspect the PC platform will look rather better off if we do not consider consoles a monolithic entity, but rather a set of multiple platforms in fierce competition (e.g., PS2 is not the same thing as the XBox, whereas PC titles are virtually all for the Windows platform). The other problem is that piracy is hitting the PC game industry hard, and I am surprised that the decline was so very slight given the roaring sharing of games via P2P networks over the past few years. Consoles are somewhat safer from this hazard, for a while, because most users don’t know how to “chip” their game station or obtain illegal console games from the Internet, whereas it is second nature for PC games (you could say that you not only get free porn and music with a computer, but free games as well – beat that value!). So, in the end, it seems that more people are playing consoles games, and more people are playing PC games. Excluding piracy, I suspect that further consolidation is likely to occur more among competing console brands than among PC game production.
As for a shortage of good PC titles, I honestly haven’t seen one myself. Granted, I only play maybe 2 games a month, but I still have a stack of great titles to go through from Christmas and I could quite happily buy several more right off the top of my head (can’t wait to get my hands on Freedom Force 2).