Only when you define “quality” as “higher resolution… which I don’t care about anyway, except when I do to make a meaningless point.” I have yet to see one game which a console cannot play that a computer can. I see plenty of games that the console market doesn’t seem to like, to plenty of people’s frustration. As buggy as it was, it was great to get a game like Morrowind for a console. I hope the sales convince more game makers to look to the console market.
Sorry, I know of no other way to make meaningful comparisons. When you compare equal stats, consoles win. When you compare stats to price, consoles win. Today’s console games are still better than the comparable PC games in their day, when, presumably, you’d have made the same arguments about why PCs are better than consoles. You say it is about quality, and argument I presume has always been the case. You admit that today’s consoles are as powerful as yesterday’s PCs (though I think they are more powerful for this application). Why would the quality have vanished? Today’s console games are as good if not better than yesterday’s PC games. It is about quality for me, too. Yes, you say it is about quality, but what you seem to be implying is that it is about which games are more technically advanced right now (a property that dubiously affects quality of gaming). AI? —Hell, Turok had some great AI. Halo has some great AI. It isn’t about graphics? CivII for the PS performed the same calculations the PC version did. Dune2000 had the same play as the PC version (I own both). So what is it about? You don’t like that I try to make the comparison when both are considered as equal as possible. Explain to me how I should make the comparison, then.
I have a hard time believing this from the PC games I have played, but I cannot suggest I am all that well-versed.
Wow. I haven’t owned a sports title since Tecmo Bowl for the NES, I don’t play with friends. How could I have liked gaming all this time?