When I say “outperform”, i mean the games look better. When I say the games look better, I mean they look prettier while having a nice framerate (IE 30-60 fps). That’s all I mean. If you understand that, then yes, consoles games routinely outperform their pc counterparts at launch and maintain that advantage for 2-3 years. As for providing a cite, I suppose that looking around, I could find a game magazine editor/reviewer that mentions that. But I was one myself so technically, i’m a cite. It’ll be better if I provide examples. Take Battle Toshinden Arena or Ridge Racer (2 launch games for the PSX) and compare them to pc games around the same era. Or take Soul Calibur for Dreamcast , Or take Metal Gear Solid 2 or FFX for PS2 (and those weren’t launch games so pcs had a chance to try to catch up) and do the same. I’ve been playing PC and console games side by side for over 10 years now and it’s really quite obvious. I can also say quite positively that today’s PC games look much much better than anything on the old PS2, gamecube and Xbox.
When was the first time you saw a pc game offer a 1600x1200 resolution? Can’t remember? Well that’s no surprise as such resolutions have been available for 10 years. That’s because there were monitors capable of reaching those resolutions for 10 years as well. Nowadays, 1600x1200 is Still the highest resolution offered by 99.9% of all pc monitors. So you can take my word for it when I say that , in 10 years, 99.99% of gamers will play at 1920x1200 or lower. To recap, PC games will look no sharper than their console counterparts for the next 10 years.
As an aside, here is another theory of mine. Monitors have steadily been increasing in size. It’s a slow process but it’s happening. From 14", we went to 15" to 17" to 19" to 20" to 21" to 23" to 24" and we’re slowly switching to a widescreen (16:10) format from the old 4:3. As monitors become bigger, the screen real estate increases and to keep a sharp image (necessary for text applications, image and video processing among other things -Oh, by the way, you don’t really need very high definition for gaming as the 100 million+ console gamers will tell you-) you need to increase the resolution. But there is a cap. Without drastically altering the current desktop environment, people will stil sit the same distance from their monitors and you just won’t see any pc monitors bigger than 30" in the next couple decades. They’d just be too big. A recent review of Dell’s 24" widescreen monitor mentions that the screen is almost too big to be comfortable. I own one and I can confirm that. So, if as I predict, monitors stagnate around the 30" mark (go to an apple store and sit in front of their 30" apple cinema display and you’ll see what I mean) there will be no need to further increase the resolution. This is all postulation on my part and i may very well be proven wrong. What I am adamant about is the first paragraph.
Oh games will be made alright. The question is whether games that cost tens of millions of dollars will be made.
Sure, just like independant movies are defining cinema today. Alien, meet the american public, american public, laugh at Alien. (feel free to replace american by any other nationality, my statement will remain true)
Far Cry, Doom3 and Half-life 2. Yep, 2004 was a good year for FPS. I’m not sure about 2005. STALKER : Shadow of Chernobyl is supposed to come out and it looks great. THe only other high profile game i can think of is an Unreal Sequel and it doesn’t look likely to hit until 2006-2007. So i doubt that the 2004 crop will be surpassed this year.