I assume you take this position because the Xbox2 is coming out in fall of 05 and PS3 in spring of 06, which means by sometime in 07 PC’s will have caught up?
One way they could possibly catch up in that time, is if the Graphics card mfg’s stuck a cell processor (or 3 or 4 of them) on the card , and that way the x86 processor could offload most of the game work to that processor without worrying about trying to change the x86 architecture (which is not going to happen due to compatability issues).
If your position is that the new Xbox2 and PS3 will be equaled or outmatched by PC’s in processing power (yes there are lots of components and variables but there are some formulas that get used to attempt to make apple to apple comparisons) at time of introduction, I would be very curious as to how you come to that conclusion. What technical details could you provide to support that?
And because you can’t talk about PS3, lets limit the discussion to Xbox2. Which, as a reminder will have 3 Power5’s each at 3ghz and dual instruction per cycle.
Note: I know I know, processing power is not the only factor in creating good games. I keep harping on this issue only because posters have made claims that run counter to my own personal technical knowledge, as well as that of all of the analysts that I have been reading with respect to these new processors, benchmarks on the internet, activity in the supercomputer arena (Power architecture is being chosen over x86 for very obvious performance differences, Itanium does well, but because of dual core, 1 Power5=2 Itaniums, which means it is 1/2 the price).
2nd Note:
I am in the middle of a personal AI project which requires much processing power.
It is currently running on my home PC but it needs much more power to get anything done in this lifetime.
I am going to create a multi-processor system to achieve the performance I need.
I have been investigating the options based on cost and performance, and the PC , while it would be the easiest in terms of my software is already written for that platform, tools, etc. it is at the bottom of the list.
With the new Xbox2 and PS3 my plan is to choose one of those platforms and connect about 10 together, and for a reasonable price ($3,000?) I can get closer to what I need.
I tell you this only so you understand the type of investigation I’ve been doing.
It’s not done, but it includes mapping the most time consuming portion of my software to the other processors, based on the information that is available, and figuring out which one I should use.