I’m pretty sure my wife, Sylgia, is having an affair with my housecarl. When I come home unannounced they’re always acting suspicious. Like last night, home I come at about 10pm after a long day clearing caverns, and Sylgia was sitting in his room at his desk, with her back to me. She couldn’t even look me in the eye. And Carl was standing on a chair in the dining room? WTF?
I’m gonna have to take them out to Miller’s Crossing, one at a time, and put them down.
Well, I completed the main quest. Little disappointed that I can’t kill Ulfric without swearing an Oath to the empire (I assume, since trying to kill Ulfric on my own just treats him as an essential NPC) since I don’t really feel like swearing any oaths but I am sympathetic to the queen in Solitude.
I suppose I’ll return to other games now since I don’t want to start all over but spending my days running courier quests and retrieving lost helmets for random farmers is a bit anticlimatic after defeating the great evil threatening the fabric of existence.
I’d say that if you’ve completed Companions, Mage College, Thieves Guild, Stormcloak OR Imperial, Dark Brotherhood, and the main quest, you’ve seen the best parts of the game, where most of the work went. (I have the feeling I’m forgetting something. I’d also say that the Imperial quests weren’t all that great and suspect that Stormcloak is going to be the same thing, just from the other side.)
However, I also think that you’re better off if you don’t do all that with the same character. Specialized fighters, mages, and thieves play differently enough to make each a distinctive experience. Also, for me at least, master difficulty is a must. Torchlight is the only other game I can think of where I had to max out the difficulty setting just to to get an enjoyable challenge.
I’m already in the high 20s with my current character, and haven’t finished Thieves Guild or even started Dark Brotherhood, neither of which I’ve done before. I still have a lot to see.
Yeah, I did the main quest and Mages College with my pure mage type. I don’t think I’d enjoy taking her through the rogue/warrior/assassin style quests purely on immersion reasons. Since I don’t feel like starting all over right after I just “won”, it’s time to make a dent on my game catalog backlog.
I am playing, on 360, and enjoying this game immensely. I played Fallout, but I haven’t touched an Elder Scrolls game before.
I wasn’t aware the jagged crown was the turning point, but I don’t mind. Empire all the way!
What I am curious about is if my hybrid fighter mage is worth it to continue with the magic. I am essentially only using the magic at this point to summon a flame archewhatever they are when I’m fighting frostbite spiders or dragons.
I am also perpetually poor. Dang it. Currently level 15 or so, and just broke as a joke. I’m storing all my extra crap at the College of Winterhold, and hoping it won’t disappear on me. Dang items.
I’ve experienced a definite famine/feast dichotomy in the game design. As soon as I concentrated some levels and perks on crafting skills, and devoted time and effort to liquidating as much loot as I could carry, the tables flipped very quickly from never having money to having it gush out of both ears. It seems like the factions could come into play with that. I.e. once you’ve chosen a side in the civil conflict, your enemies will either attack/pickpocket you or break into your house to steal some of your gold, put pressure on you to repair/remodel/secure your home to minimize risk of loss, etc.
Use the wardrobes in the little room you get shown to in the Hall of Attainment at the College (you can tell it’s yours because the bed doesn’t register as owned by someone else); they don’t appear to reset.
I haven’t dual enchanted anything yet, so this is a wag. Do you try to max enchant the first effect? If you add fire to a sword, it might say 20 points fire damage, for example. I think you have to turn it down, so to speak. Each item only has so much space. So you might be able to do 10 points fire and 10 points frost damage, or 19 and 1, but if one is 20, there’s no more room for any more. I could be totally wrong.
“Even with the “Extra effect” perk you still can’t add an enchantement to an already enchanted item, you have to select two enchantements the first time you enchant an item.”
Never could stomach grinding to 100 myself, gave up at 92 or so, so that’s all I got.
It’s an unenchanted dragonbone sword, so that’s not the issue. On the other hand, I’m not sure how a weapon that was added as part of a mod pack handles dual enchantments. I’ll have to check the mod description to see what it says.
Now, that’s a *very *good thought, and may well be the issue. I was trying to add paralyze at max to it (which at the moment is only 3 seconds because while I have the dual enchant perk, I haven’t increased the base enchant past 1 or 2).
I’m beginning to consider starting a new character. With the dragon weapon mod, I don’t need to spend perk points on the heavy weapon side to get an ebony or daedric sword, and I put points in a few other places that haven’t proven as useful as I was hoping. I tend to build sneaky spellsword characters, so balancing the mage versus the fighter versus the sneak abilities can be .. interesting. (Why all 3? Well, that just seems to be the way my mind works. Mostly because my mind works on the mage and the fighter, and I find the sneak helps me stay alive because it takes so much longer to get to a decent ability with the other two.)
I don’t think two enchantments really counteract each other. Have you worked on smithing? “Arcane Blacksmith” is pretty essential. Without it, you can enchant OR temper an item, not both.
There shouldn’t be any issue to dual-enchanting a sword with multiple effects. I regularly enchant daggers with max Paralyze and max Banish (since those add the most value). I’d try the enchantment using a minor stone and junk weapon and see if it takes – might be the modded weapon.