The Elder Scrolls V: Skyrim

I was responding specifically to a poster who said that as a hobby, it was expensive.

I disagree, and still do. I was assuming however, that getting into the hobby included starting out with a gaming machine. Not a $200, 5 year old Dell. That’s another discussion.

Anyway, back to Skyrim. I’ll be happy to see a new engine, limited as it might be by the consoles, I’m sure they can squeeze more graphic goodness out of those things. Just have them run at sub HD resolutions and 30 fps or less like everyone else does. It won’t affect me since I’ll be playing on PC.

Are there any swordfighting sims on the market? [Mount & Blade?] You’d think they could actually make you swing a sword like you would in real life: parries, ripostes, an edge attack vs. a point attack, hell just let me aim it at a specific pixel-sized target and come what may (including slicing off bits of my enemy’s body or at least damaging specific parts of his armor). This would be more immersive, you would think-then again many modern RPGs are actually hybrid action-RPGs, aren’t they? That would move it even farther into the action side of the spectrum, for good or bad.

Mass Effect 3 - meh. Glad for those that played it, I never did.

But TES:V —

SQUEEEEEE!

:smiley:

God, I’m still loving Oblivion now, what, 4-5 years after release? Great, great game.

…now if they can make a leveling system that is good, I’ll buy it twice. Loves me some Oblivion, but I always used mods for leveling.

/not to make it easier, just to make it less bullshit.

//Played two Oblivion characters up to about lvl 20 before throwing my hands up and declaring that leveling was utterly broken

I am curious about that. Morrowind used essentially the same levelling system and basically everyone hated it. But they still didn’t bother to fix it for Oblivion. I wonder if they’ll change it at all…

My prediction is it will be the same but with less skills. Just like the change from Morrowind to Oblivion.

What did they use in the previous games? I could never get Daggerfall to work and don’t even know what the first one was called.

When people say levelling system, they’re not only talking about how you level by using your skills (which is broken and counter-intuitive since using and levelling by primary skills you actually want to use makes you a weak character), but also how the enemies around the world scaled to your level, so eventually when you got stronger you’d have common bandits with priceless glass armor left and right.

That’s part of it, for sure.

What bothered me most about the Morrowind/Oblivion leveling was two things:

  1. Every mob leveled with you. As SenorBeef describes, you’d level only to find common bandits wearing incredible armor and weapons. This destroys any feeling of progression. Sure, you may have gotten stronger, but so has every other trash mob in the game. So in the end you feel like you haven’t progressed.

  2. Again, as SenorBeef describes - using the skills your character considers “primary” can actually make you weaker. Is your character a smooth talker, a shrewd businessperson and skilled illusionist? Well, grats. But using these skills will level you before you’re ready, force you to put points into skills and attributes that don’t help you in combat and ultimately cripple your character’s survivability. Hoooo-rah for “role-playing”.

My Colonist/War Hero doesn’t know what the heck you’re talking about. :stuck_out_tongue:

That’s Shepard’s lot in life, people always trying to use him/her as a tool and getting all huffy when he/she makes a decision they don’t like.It was the alliance first, using your reputation to gain political points then its cerberus, thinking they could use you as a blunt instrument to gain reaper tech.

Its not like Cerberus was any worse than the council.They may be a cult run by the love child of the smoking man from the x files and Hitler, but at least they acknowledge the reapers as a real threat. Remember, the council tried to screw you in the end as well. It was made clear that they weren’t interested in pulling their heads out of the sand and Shep needed backing to save the day.

On a side note, my sole survivor was a female too. I don’t normally play female characters when its a choice, but I thought Kaidan was a cool guy and deserved to get some action.:smiley:

To be fair, Illusion is pretty useful in a ruck. Cast Frenzy, Rally, Invisibility and watch your enemies tear themselves to pieces.

But yeah, levelling in Oblivion is broken as hell; I use a mod called free levelling which removes levelled enemies and loot - you can bump into an ogre at level 1 or a leather armour clad bandit at level 30, much like Morrowind where certain dungeons would be lethal to the unprepared. This was one of the biggest gripes in Oblivion, so hopefully it’s addressed in Skyrim.

I created a spell that gave me 100% concealment and shot everything to death with my equally horrendous custom bow. It would run out of magic points after three or four shots, so every so often I’d finish a foe off with Umbra. Voila.

My solution to the levelling problem was to keep most of my levels banked until the skills I needed were more or less complete. I just didn’t sleep until I was ready to level. By the time the glass-wearing bandits appeared at the end of the game, I was more than able to crush them. This is hardly an ideal solution, but for my build, it worked.

The only mods that I really used that changed the mechanics were both related to archery. I sped up arrow speed to increase the pace of the game and altered the likelihood that spent arrows could be recovered.

It’s annoying finding out about things too early. 11.11.11. is nearly a f***ing year away!

I see it as counter-productive. The longer you have to wait, the more solid your expectations become, therefore the more likely it is that when the thing finally arrives it will be a let-down.

Especially after the almost inevitable delays and release bugs. But hope springs eternal.

I’m the same way. I always end up having to use every cheat so I can just blow through the story at least once. Maybe they should make Skyrim less engrossing.

Also with a release date as iconic as that you know that they’re going to take a publish-or-perish mentality which will mean the product will get released on that date whatever state it happens to be in. I mean hey, it’s not like they can’t release a patch for it afterwards. :rolleyes:

The biggest problem with the date is that they’re probably launching against Diablo 3.

PC Gamer posted a “15 things we want to see from SkyRim” article which I agree with 100%, and sounds like most of the concerns here are mentioned there as well.

It includes a music pics too! :slight_smile:

I’m not sure a motor bike is on my wishlist for Skyrim. :wink:

A bit more info - GameInformer, just before the Feb issue expose hits subscribers has a small feature on the translation of the song heard briefly at the end of the trailer:

In ‘dragon’, the lyrics are:*
Dovahkiin Dovahkiin
Naal ok zin los vahriin
Wah dein vokul mahfaeraak ahst vaal
Ahrk fin norok paal graan
Fod nust hon zindro zaan
Dovahkiin Fah hin kogaan mu draal

Ahrk fin kel lost prodah
Do ved viing ko fin krah
Tol fod zeymah win kein meyz fundein
Alduin feyn do jun
kruziik vokun staadnau
voth aan bahlok wah diivon fin lein*

In English;*
Dragonborn Dragonborn
By his honor is sworn
To keep evil forever at bay
And the fiercest foes rout
When they hear triumph’s shout
Dragonborn for your blessing we pray

And the scrolls have foretold
Of black wings in the cold
That when brothers wage war come unfurled
Alduin bane of kings
Ancient shadow unbound
With a hunger to swallow the world*

‘Alduin’ is the (kinda) Nordic version of Akatosh, the dragon god of time, whose avatar banished big bad Mehrunes Dagon at the end of Oblivion.

February’s Game Informer magazine is going to have the unveiling or whatever, so minutes later it should all be online or, more likely, leak well before. It seems like a weird way of going about this launch, unveiling so close to release.

Isn’t it just amazing how so many translation equivalents between the two languages rhyme in exactly the same way?

OK, I believe the new engine thing now. Some shots have surfaced:

http://www.gamingeverything.com/2011/1/elder_scrolls_v_scans/3651/elder_scolls_v-2.jpg#s

'course it’s a magazine scan, but it looks promising.