Hot piss. Duel wielding spells, weapons and shields confirmed. 18 skills, as opposed to Oblivion’s 21 - apparently Mysticism has been removed, Enchantment added - don’t know what else has been removed.
Ugh. The crouch position from those scans looks like we’re in trouble.
Fifteen dollars says leveling still sucks.
Umm… maybe I’m not understanding, but while dual=-wielding spells sounds quite nice for magic-using characters, how are shields and weapons even marginally suprising?
I’m more than a little worried about removing skills. Every Elder Scrolls game since Daggerfall has done this, and it seems to constantly herald removed features.
The game really needs climbing back and real flying/levitation, and the technology simply should NOT be that hard. Yes, I expect that enemies only melee capability should be limited in an all-magic world of spell-slingers and super-archers. Still, perhaps (not likely, but maybe) Bethsoft has learned that you can gasp add and improve your sequels.
They didn’t have dual-wielding weapons in Morrowind or Oblivion.
What they NEED to add is mounted combat. Oblivion would have been near-perfect if they’d had mounted combat.
Oh, I didn’t understand what you wrote there. Dual-wielding anything is indeed a feature that makes me shout “Finally!”
Hoo boy… I dunno. It’s difficult to do right. Mount and Blade manages with a lot less fancy system, but even then it’s something of a game breaker. And Oblivon’s flaws went FAR deeper than lacking mounted combat.
Tough. They shouldn’t have had horses at all, then. It was just a slap in the face to have them but make it impossible to fight while riding them. And I don’t think it would be a game-breaker. Most of the combat takes place either inside, in caves or in Oblivion, places you can’t take horses anyway.
I didn’t mind anything else.
Wait, mounted combat? Does that still mean like, combat on horses? That’s the stupidest idea I’ve ever heard.
They had horses in Oblivion. They had an order of knights that you could join in Oblivion. The idea that you could swing your sword while mounted on a horse is the stupidest you’ve ever heard? Are you feeling OK?
I understand that people have created flying mods for Oblivion, so evidently it isn’t.
Yeah. I don’t see horse combat as being anything other than a pain in the ass.
:eek:
The god-awful levelling, the shallow interaction, the complete voice/character mismatch outside of the big names, the shallow and full main quest, the erratic quality of other quests, the nightmarish level scaling, the lack of climbing or flying, the tedious dungeons, the badly-done bakgroudn conversation system, the overly-grindy skill levelling, the lack of good player housing where you wanted it, the endless bug-fest, and poor coding, the idiotic polygon budgets…
well, that’s enough to start.
Seriosuly? None of that bothered you? The lack of mounted combat is minor sideshow.
Did you ever play Morrowind?
I’ll take that bet. ![]()
http://kotaku.com/5728236/the-next-elder-scrolls-has-new-combat--levelling
Whoo! Perks!
Perks in my Elder Scrolls?
Sounds great. 
Interesting. I’m most interested in the “Raising one skill from 34 to 35 is going to level you faster than raising one from 11 to 12” thing. Maybe it will be a blend of the systems from the recent Fallout and Elder Scrolls games. You could gain XP from raising skills (and possibly also killing enemies and finishing quests); with enough XP, you get a FO3-style level up screen where you can boost your base stats and choose your perk.
I want to see how they’ll handle enchanting and spellmaking. Both were tons of fun in Morrowind, but they wrecked them in Oblivion. Not only did they both get ludicrously low caps on everything, but they took out auto-recharging for items. I don’t think any custom-made enchantment was even close to the strength of a sigil stone. In Morrowind your enchanted items gradually recharge on their own (the rate depending on your enchanting skill); I hope they bring that back so we don’t have to dick around with soul gems and soul trap spells so much.
Here’s what I want to see:
I want lockpicking to be exactly like FO3, because it feels good.
I’m also totally sick of the stereotypical highfantsy. I liked Morrowind’s silt striders, guars, and netches. Spice that shit up a bit.
I’d like less hassles. I can’t play Morrowind for all the cliff racers; I can’t play Oblivion for all the wolves. It’s just a boring, cluttering detour: ‘oh great, let me stop what I’m doing at stab at this fucking bird for thirty seconds’.
Stop protecting the game from players fucking it up. In Morrowind, I enjoyed murdering Caius Cosades and dooming the world. I enjoyed making spells that crippled the game. An army of 50 Golden Saints was hilarious to drag around.
Also, dual wielding sounds exceptionally cool. It’s not even a stupid gimmick either!
That’s something I agree with. Morrowind felt exotic, alien; Cyrodil in Oblivion felt like Generic Fantasy Setting #6453051
Funny thing was, it wasn’t supposed to be. Cyrodiil is a jungle, not a forest! Or it was, at any rate. They tore it out and replaced it with a very bog-standard. I think it would have been cool to run about with Roman government ruling over orders of Knights fighting in the Jungle.
A behind the scenes look, including concept art and a map of the gameworld (!):
http://www.gameinformer.com/b/news/archive/2011/01/10/video-behind-the-scenes-of-skyrim.aspx