The Dirge of Black Isle
I hate Interplay.
once, a just a few short years ago, they were the biggest, baddest publisher of electronic games on the block. And the star of their show was Black Isle. Black Isle single-handedly MADE the RPG genre once more. It had languished for years with no real, releases, consigning us poor folks to the icy depths of Final Fantasy.
Today, I come to you not to weep for their death, for I have finally gotten over my grief. I have come to accept that the group that gave me my most favoritest games, ever, is gone.
No, I will remember them fondly for giving me Fallout, its sequal, and the Baldur’s gate series, and Icewind Dale. True, at the end of their life, when they were being poisoned by Interplay, Black Isle did release the excreable Lionheart. but Lionheart was obviously the work of people who were under unfair pressures.
Lionheart had a very, very short development time. I think its obvious that Black Isle cut development short and gave them a deadline to shove it out the door, neccesitating turning into a hack & slash game, or simply made it clear that Black Isle had to “contribute more” toward the success of the company. In other words: get us more cash, you milk cows, or its off to the slaughterhouse with you.
And of course, there was the Neverwinter Nights debacle: Interplay grabbed some images and tried to do something they had no right to. it lost them the services of the world’s Second Best RPG development house (now holders of the title of First), and a very popular, profitable game.
But let us not be sad. let us haul out our worn copies of Baldur’s Gate or Fallout and revel, instead, in the short lived brilliance.
And if anyone remembers the old Baldur’s Gate II boards, I was that Smiling Bandit.