When I was a kid my family often found itself crammed in a car for cross country trips. We had the usual activities to keep ourselves busy, like playing car bingo, looking for Mustangs, and avoiding crushings, foot choppings, and drownings (hands on the roof when you go under an overpass, lift your feet when you go over train tracks, and hold your breath when you go over a bridge.) One trip my father introduced us to a word game called *Ghost * which soon became our favorite in or out of the car. I have never met anyone who remembers this game which was once a popular parlor game.
Then one day I was reading a piece by James Thurber and he was talking about Ghost! I was so excited that one of my favorite writers used to sit around with his friends and enjoy the same activity. Thurber wrote the piece to explain a version of the game they created called *Superghosts * (they played ‘ghosts’ plural instead of ‘ghost’) where you could add to either end of the current letter group.
The game (just plain Ghost) is played by a group of people in rotation. The first player names a letter. The second adds a letter to it, and so on. The object is to avoid completing a word (of at least four letters.) But, you always have to know a word that starts with those letters. The three-letter exception allows you to complete a short word without being called on it, for example you can start a game with A… then AN…, then ANT…, but if someone added ‘S’ it would spell a word of four letters (ANTS) and the player would lose that round. Each loss of a round gives the loser a letter of the word ‘ghost.’ And when you spell ‘ghost’ you are out of the game.
Now, if someone adds a letter so that there is a series of letters you don’t recognize as the beginning of a word, you have two options. 1. You can challenge the previous player to announce the word he has in mind. If he has a valid word you lose the round. If he doesn’t have a word (because of misspelling or bluffing) he loses the round.
2. You can bluff and hope that the next player believes you and plays his own bluff.
The game is played in the head (the mind, not the bathroom) without pencil or paper (although you may play that way if you like) and can be played anywhere. I would suggest, however, that you play in the vicinity of a good dictionary.
This is my bit to revive a lost game. If anyone has ever played this I would enjoy hearing about it.