Yeah, if only Planescape: Torment, Xenogears, and Final Fantasy 6 could have had actual plots, or characters as complex as Frodo. Frodo is one of the most boring characters in western literature. He has no desires, motivations, hobbies, lusts, or, in fact, any appreciable personality traits, beyond looking up to Bilbo in a very vague way, and being good at following directions. I’m not even sure he qualifies as a cipher.
Or were you thinking of games like Guantlet and Hack? Those are no more based on Tolkin than Galaxia was based on Doc Smith.
Had he been trying to “get rid of riches and power,” he probably would have ditched his upper-upper-class man-of-leisure lifestyle, first of all. Which the rest of the hobbits picked up after the whole thing was over. And didn’t the classical hero of the story, Aragorn, go from a drifter with a famous name and some powerful friends to the King?
And while Tolken may have been at the head of 70’s popular fantasy, he was hardly the whole of it. D&D’s biggest single influence seems to have been Jack Vance, actually. Even a bunch of the spell names carried over.
The thing is, even the most formulaic of cRPGs have motives beyond ‘get power and wealth.’ Even most fantasy themed shooters or hack-em-ups always seem to have a Dark Guy who needs to be taken out somehow to rescue something or save the world.
The reason PnP RPGs tend to have little overall plot is that that kind of thing takes either considerable effort on the game masters part, or very good improvisation. Most people enjoy the PROCESS of playing the games, they’re not doing it to make a point or explore themes, and aren’t willing to expend all that extra effort on something that will probably never be realized. (What percentage of long-campaign RPGs actually last long enough to reach anything resembling a conclusion? 15%? 8%?) And even that being said, most all of them have a motive at LEAST as complicated as “We have to stop the dark guy.” Power and wealth is usually, again, means to an end.
Though admittedly, D&D has always been too ‘stuff’ oriented. But it’s hardly the only game in town.
And what ‘scoring’ system are you referring to?
Summary: I disagree with you. The central theme of LotR was not “getting rid of power and money,” it was “Getting Rid of the Dark Guy.” RPGs and cRPGs aren’t necessarily based heavily on Tolkin. And even if I accepted your basis, the conclusion doesn’t follow. Having a similar setting does NOT imply that you should have the same “philosophical core.”
And in fact, I think that fantasy in general and RPGs in particular have been far too similar to Tolkin’s formulas and themes.
Interesting enough D&D itself has probably had as much an influence on modern fantasy as Tolkin, if not more. “A wizard who casts almost no spells” was basically the standard of the pre-Gygax fantasy era. Now it’s an exception. (Wish A Song of Fire and Ice had stuck with it’s guns and gone that way, actually . . .)
–
“Augh! I fell on my ten sided dice!”