A twofer threads. They’re loosely related topics but I figured it would be easy to keep the two conversations apart.
- I get the impression that publishers and big developers make their games primarily for consoles because most of their sales come from consoles rather than PC.
How do the sales numbers of a game that comes out on PC compare to console sales? Is the ratio different for high budget games versus indie titles?
For every PC copy that is bought, how many people pirate the game without buying it?
Do games that offer a playable demo tend to be less pirated?
It seems like it would be easier to make games for the PC first and then scale it down for later release on the consoles since feature integration come before optimization, PC players are more experimental and less price sensitive.
- It seems that high-end GPUs like the Titan and Fury X are nerfed. Is this so? If so, why?
The current top Titan has 12GB of VRAM, a memory bandwidth of 337GB/s and 3072 cores going at about 1100MHz.
As a point of comparison, the better balanced 980 Ti has 6GB of VRAM, a memory bandwidth of 337GB/s and 2816 cores going at 1100MHz.
The Titan X and 980 Ti have the same memory bandwidth, about the same processing power but the Titan X has twice the VRAM. Why give the Titan more VRAM than it knows what to do with?
Yes, having 12GB of VRAM is useful for content creation like video editing. Nvidia already offers workstation GPUs that can do that and it must be more eager to sell those than Titans.
Yes, you can pair up two Titan Xs and play at 4K at 60fps. Why pay for 12GBs of VRAM twice though? You could have a Titan with 12GB of VRAM and twice the number of cores: it would save the cost of paying for 12GB of VRAM twice.
As for the Fury X, I understand that HBM is in short supply. If HBM is in short supply and highly sought after, AMD should have made it a proper premium GPU by giving it enough processing power to take full advantage of HBM.
It has even more memory bandwidth than the Titan X and 980 Ti at 512GB/s. Yet it usually comes in somewhat under the 980 Ti and Titan X in benchmarks. It has too few processing units and even though it comes with a water cooler, they only run at 1050MHz.
Since it usually runs much cooler than either the Titan X or 980 Ti*, it could be given more processing units and run at a high clock speed and become the top GPU. Being at the top over the competition is one of the main uses of flagship products. Flagship buyers are also unlikely to be price-sensitive and AMD already has plenty of options for price-sensitive buyers who will not take a second look at the Fury X anyway.
So, why does it seem like Nvidia and AMD are pulling their punches and making their flagship GPUs inefficient?
*http://cdn.wccftech.com/wp-content/uploads/2015/06/AMD-FuryX-Temp-load.jpg