I work with children, and I believe that either they’re really different today or I was the odd one out as a child.
Lately I’ve noticed they give up quite easily. From kindergarten through high school, they’re not very tenacious in the short or long term. The older kids I know rarely see anything through. The join a sports team, but quit when it gets a little hard. All of them are lightning quick to tell me, “I can’t do that”, when I give them something new to try.
And I know why.
It’s the video games. When I was young I loved arcades, and coveted my neighbors’ Atari 2600’s and Intellivision systems. Eventually I saved enough money to buy a Colecovision for myself, and later got a Commodore 64. Most of the games played on those systems had something in common - they were very unforgiving.
When you died in those games, that was it. No putting in another quarter or restarting from the last time you saved. Heck, it was a godsend if any of those games allowed you to get new lives by accumulating points.
I loved games where you had to progress through levels. Commodore 64 afficionados may remember “Jumpman” and “Miner 2049er”. These were very difficult games, and it was a big challenge to progress to the end. I don’t think I ever finished Jumpman…
Or how about “Burger Time” and “Ms. Pac Man” in the arcade? You either stayed alive, or you didn’t get to see what the next level looked like. There were a few games that let you put in another quarter to continue, but I only got one dollar for my arcade visits. So whatever I played I tried hard to get my money’s worth.
Go into what passes for an arcade today, and you’ll find that every game can be continued by adding another quarter. The ability to progress is no longer skill acquisition and determination, it is how many quarters you have in your pocket. And the kids seem a lot richer today.
The PC games I play now all allow you to try again if you get whacked. Still great fun, but the sense of urgency is lost.
In playing those games I learned not to give up. I learned that with practice, my skills would improve. I learned that I could get to that next level if I hung in there and was patient.
Let’s toss out all of their Gameboys and Nintendos and set 'em up with vintage Commodore 64’s. Make them sit there and trudge their way up the levels of a 1980’s style game.
[/Old geezer voice on] “When we played Jumpman in the old days we ran uphill both ways to finish the game!”