The Rise of Virtual Reality?

Thing is, most people that try it, BECOME evangelists. It’s that good. But yeah, how do you get people to try it?

If the VR experience is as transformative as most people who try it claim to be, then word of mouth, and letting friends give it a shot, is going to widen the VR fanbase pretty quickly.

I’m actually a little concerned that the playstation VR experience won’t be up to snuff and will taint the reputation of VR by being disappointing compared to a Rift/Vive on PC. But the word should get out there before then.

Looking at that page, a couple things put me off. One is the language of “the devices should fit over some glasses” for “similar results as unaided viewing”, the other is just the concern that one of these devices will be the HD-DVD to the other one’s BluRay. They seems to be different enough in presentation, even between PC options like the Vive and Rift, and have different games listed for them that it’s not like picking out a new controller for a game but rather a new game system itself (and the price certainly supports this). Best to wait a few years and let that shake itself out and a new generation to come out that can maybe work with glasses without a bunch of disclaimer weasel words. I’ll let someone else be the early adopter.

I just realized what would be the perfect VR game - a new Apache simulator, maybe a DCS one. You’d be able to simulate the actual Apache pilot interface - the one-eyed information overlay reticle because of differently rendering for both eyes, and you could have the pilot vision/helmet control the gun just like the real thing. Combined with the accuracy of the DCS simulators and a good HOTAS setup you could get incredibly close to the real experience.

Yep! Looking forward to that.

Don’t buy hardware from facebook. There’s a service that runs in the background for using the Oculus that has full system permission and captures some sort of information and sends it back to facebook. Maybe it’s harmless, but the entire business model of facebook is to spy on you and get your information.

Steam/valve are going for openness, allowing any VR headset to work with their software. Whereas facebook/oculus is trying to force exclusivity using their oculus home store. I guess if you’re okay with shitty business practices, this is actually a point in favor of the oculus - since you’ll be able to play both oculus-exclusive and anything valve/openVR. But companies that try to fracture communities and force exclusivity should be boycotted. As an example, they demanded a different version of Project Cars go on their oculus home store, stripped of steamworks, which means that you can only play with other people who own Project Cars on the oculus store. Whereas if you play it on steam, you can play it with everyone else.

Here’s a reddit thread about some rift issues.

Anyway, don’t get cheap and try to save the $200 and get the facebook product. Besides which, Vive comes with two VR controllers (instead of a gamepad) as part of the price, plus IR tracking stations, plus generally better hardware, and cheaper shipping. The Vive has the equipment to support room-scale VR, a fundamentally different experience, whereas the Oculus never will. Factoring all that in, the cost is barely higher. If you’re going to put down a significant chunk of money down on the gaming experience anyway (including pc hardware), don’t cheap out over the last few bucks and have facebook spying on you and trying to for exclusivity. Go, instead, with the best company in gaming who have a long track record of being consumer-oriented, not consumer-exploiting.

I agree. I was a huge Oculus fan at first, but lately they seem to be making mistake after mistake.

I am waiting for my shipping confirmation from HTC, and once I get it I am canceling my Oculus Rift pre-order.

I should have a Vive here on Tues or Wed, so if anyone has questions, let me know.