I got Silent Hill 4 for Christmas, and it made an addict out of me. So much, in fact, that I’ve played and completed both Silent Hill 2 and 3 since then as well.
Harborwolf and I were playing the other day, when it dawned on me that in all the SH games, your characters do horrible unspeakable things, and I’m not talking about the moster killing. When your character is low on life, you drink random, generic “health drinks” that you find anywhere, anytime in the game. This includes cemeteries, abandoned hospitals, haunted forests, abandoned prisons, etc.
What are some other seriously messed up things people do without a second thought in video games?
Well, I was playing the ole timer Gauntlet at ye olde locale arcade(e) and nothing satisfies the warriors in that game like a plate of food or large ham…found on the ground…in a crypt…with piles of bones around it…and ghosts…and cavemen/goblin/troll thingies…and ellipses…
Mmmmmmm, mysterious haunted ham.
Looking in my desk drawer here at work, I see I have my W-2 form, some stamps, some paperclips, a spare stick of deodorant, a notepad, and some scissors.
Now, if this was an office in a video game, instead of that, my drawer would probably have some health drink, either a sword or a gun (depending on setting), some money, and either a suit of armor or a kevlar vest.
People keep all sorts of strange stuff in drawers and chests in video games.
Well I’m constantly reloading my weapon by taking single bullets out of my back up clips and loading them individually into the magazine I’m using in order to top it off.
I don’t know about the rest of you all, but I generally go around work and shoot crates and filing cabnets, just in case there’s an extra body armor or health potion in there.
When I was a kid, I could only run in a straight line. And there were usually boxes hanging in midair, and if I ran and jumped, I’d bonk my head on the boxes. Sometimes a coin would pop out with a “ding!” sound. Other times, a mushroomy thing would pop out, and I’d chase it down and grab it, and I’d suddenly grow to about twice my original size. But there were other mushroomy things that I preferred to stomp on, really hard, so they’d be flat and then disappear. When I did this, numbers would float up from where I landed. There were lots of turtles too. When I jumped on those, they’d roll over and just kinda fall off the world. Like, right through the ground.
The area I grew up in was awfully industrial; there were pipes sticking up out of the ground all over the place. Sometimes, I’d slide down the pipes, and then things would REALLY get weird.
After a childhood like that, today’s videogames seem awfully normal.
Being able to carry 20 weapons at a time(including some kind of missle laucher), and a fair amount of ammunition for all them, despite having no backpack.
Oh, and being able to bring any of them to bear withen a matter of seconds.
In Nethack, it’s normal and expected to devour your fallen opponents for nourishment. Raw. Sometimes after having killed them with acid or poison. If I were questing in a dungeon, I’m not sure I could manage that. This goes double for monsters like ‘Yellow Mold’, which I find vaguely horrifying, but my Monk character finds delicious.
Slight hijack, but in the newer versions of NetHack, if you kill a monster with poison, it leaves a “poisoned <foo> corpse” which are of course poisonous to eat.
But if you’re talking “things that only happen in roguelikes,” Alphaman takes the cake. Yeah, just the other day I fixed up my arrows with a pencil sharpener, grew a third leg after eating a purple berry, but then got killed by Elvis’s belt buckle.
And of course, nobody really minds when you walk into their house and grab stuff out of their treasure chest, or just smash things up before you leave.
They also tend to say one or two things, and that’s it.
If you play a recent enough version of Nethack, you can even tin the corpses! You have to be lucky enough to find both a tinning machine and a tin-opener, but when your character is hungry, just whip out that can… Mmm, canned jackal.
According to San Andreas you can go into a burger joint, calmly shoot each patron in the head and walk out. If you turn around and go back in the place is full of customers again, business as usual. This hardly ever happens in real life.
The other day, a marine ran up to me, and shot me twelve or thirteen times. I beat him to death with my crowbar. It was all good, I still had, like, thirty health left.