Some of the gripes mentioned I can get behind, like followers jumping out in front of my lightning, but I was happy to find that Labyrinthian wasn’t full of dead ends and that I could get through it to the fights and puzzles without a lot of frustration. Thank you, quest arrow.
My main issue is one that never seems to get mentioned. IMO, merchants shouldn’t buy loot. I probably spend as much time in the merchant menus as I do fighting and exploring. Just make the monsters drop more gold and I can ignore all the crappy loot/fiddling with weight limits/loading up my follower.
And if you’re going to make me visit a bunch of different merchants, it would be nice if they were at least in a central location. I can walk from Solitude to Riften and never see a loading screen, but to sell the junk I’ve hauled out from a few bandit camps so I can buy training and spells I may need to visit 7 different merchants in a Whiterun, 5 of which require waiting while their tiny shop loads (or, in the case of the Jarl’s wizard, the castle). They’re scattered all over, too. Even if they didn’t buy loot, I’d still have to visit at least some of them to buy comsumables, so yeah, be nice if they were in a marketplace. Riften is pretty good compared to Whiterun.
Another thing that bugs me is stripperiffic enemies, which was more of a problem with a fighter. Maybe it’s just me, but there’s something wrong with bashing a young woman in a fur bikini with a mace in slow motion until her head comes off. Yet I don’t have a problem with setting them on fire from a distance at regular speed, don’t know why.
I’d also like a way to delete quests from my list if I have no desire to do them or if they’re bugged or whatever.
Speaking of things you can’t get rid of… motherfucking quest items, especially once you’ve completed the quest but they become bugged and just take up space.
How about quest stages that you’ve completed? I’ve got two bounties from Skald, and the damned things won’t clear even though I’ve collected them.
(Not really many complaints about the game. Still having fun. Oblivion, as i recall, also had that edge of the world thing going for it. Drove me mad then.)
The key problem re: the guild quest lines is that they don’t really work well with the way the game is designed.
Being in a guild is a career, not a short-term goal like reforging a sword or defeating a particular enemy is. The guilds are filled with characters who have been there for years, at all different levels of advancement. There’s a fundamental disconnect with that image and allowing the character to waltz in and make it to the top in a week (not to mention that it’s a bit perverse that upon becoming the head of a guild you no longer have any reason to have anything to do with it.)
Ideally, the guild quest lines would be ongoing, advancing alongside the main narrative of the game. But that can’t be done because in Skyrim even the main quest is essentially just a long side quest.
Personally, I think it would have been better to have the same general quest lines but have them culminate in the PC becoming a full member of the guild or receive some sort of honor from them rather than becoming head. But I guess that’s not epic enough.
To clarify what I said when I mentioned side quests. I meant actual named and scripted quests, not the various misc. quests, most of which are randomly generated. In actual numbers Skyrim is pretty much equal to Oblivion (right around the mid 30’s IIRC), but I found that on average they were shorter and fewer were as memorable or interesting YMMV of course.
All of the bounties, night mother quests, and thieves guild and companions extra jobs,“letters from friends”, and lots of the random stuff you run across are “radiant quests” and are randomly generated(at least to a certain extent). There are of course quite a few of them that aren’t but the reason they’re misc. in the first place is because they are short and minor and simplistic.
Really? Alot of the misc quests have been seeds for real quests. Like when it says Go visit this guy in such and such. When I visit him it generates a main quest.
Those aren’t what I’m talking about, I’m referring to those “steal (insert item here) for me” quests or the “Kill bandit leader and (insert dungeon/camp here)” objectives you get from the bounties. Those are randomly or pseudo-randomly generated. Most of the non-random misc. quests either point to real quests (which is what you’re talking about) or are short simple things like delivering the supplies to High Hrothgar, or finding some guys shield in a cave somewhere.
Multiple NPCs talking over each other, causing you to miss important/interesting/amusing dialogue. I’d like it if there was a running chat log that you could open up and see everything said within earshot for a while.
Due to boredom, I felt like the old dude in that WOW South Park episode.I’m playing on the hardest setting as an archer type character because basically how the encounters are set up it became a natural choice to beef up archery. If I’m not one shotting most npc’s they’re dead soon after. The only challenges left are the ancient dragons.
Items & Treasures. I waited and waited for some good weapons to drop that would of been better than what I’ve crafted and enhanced. Nothing. Bought two houses. The small one first then the larger more expensive one. I really looked forward to buying that in the game saving up etc. And when I finally got it, I figured smaller house was better less running around I’d have to do.
I found a butter fly in a jar, and it pisses me off that no matter how many times I drop it sucessfully on a piece of furniture so it’s stand up right and looking cool. When ever I come back into the house. It’s on the floor again. Grrr.
Sadly, I’m on the 360. I can’t play on Steam because I don’t have my own personal computer, just access to a house computer. I wish I could because I love mods.
Unless something weird is going on, its probably just checking them to make sure they’re up to date, and only downloading ones that have a newer version than the one you’ve installed.